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21 lines
310 B
C#

using TMPro;
using UnityEngine;
namespace Projectiles.UI
{
public class UIWeaponItem : UIListItemBase<UIWeapon>
{
// PRIVATE MEMBERS
[SerializeField]
private TextMeshProUGUI _indexText;
// MONOBEHAVIOUR
protected void Start()
{
_indexText.text = (Content.Slot + 1).ToString();
}
}
}