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using TMPro;
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using UnityEngine;
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namespace Projectiles.UI
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{
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public class UIWeaponItem : UIListItemBase<UIWeapon>
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{
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// PRIVATE MEMBERS
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[SerializeField]
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private TextMeshProUGUI _indexText;
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// MONOBEHAVIOUR
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protected void Start()
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{
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_indexText.text = (Content.Slot + 1).ToString();
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}
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}
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}
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