DOTweenPro
Restarts the tween
Restarts the tween
If TRUE, re-evaluates the tween's start and end values from its current position.
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)
Attach this to a GameObject to create and assign a path to it
Used internally by the editor
Restarts the tween
Restarts the tween
If TRUE, re-evaluates the tween's start and end values from its current position.
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)
Sends the tween to the given time then pauses it
Time to send the tween to
Sends the tween to the given time then plays it
Time to send the tween to
Kills all tweens (path/animations/etc.) with the given ID (regardless of their target gameObject)
Returns a list of points that are used to draw the path inside the editor,
or NULL if the path hasn't been initialized yet or if its tween has been killed
Tweens a Vector3 along a spiral.
EndValue represents the direction of the spiral
Spiral tween mode
The spiral motion will expand outwards for the whole the tween
The spiral motion will expand outwards for half the tween and then will spiral back to the starting position