using UnityEngine; public class CameraTracker : MonoBehaviour { public Transform anchor; // CameraFollowAnchor public Vector3 offset = new Vector3(5f, 1.5f, 0f); // Side view offset public float smoothTime = 0.2f; private Vector3 velocity; void LateUpdate() { if (anchor == null) return; // Smooth camera movement Vector3 targetPos = anchor.position + offset; transform.position = Vector3.SmoothDamp(transform.position, targetPos, ref velocity, smoothTime); // Look straight toward +X or -X (whichever is side view) transform.rotation = Quaternion.Euler(0, 90f, 0); // ← adjust based on your orientation } }