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107 lines
1.8 KiB
C#
107 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CustomUI : MonoBehaviour
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{
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// Start is called before the first frame update
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public GameObject First, Left, Right;
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public Sprite Incomplete, Complete, Active,Filled;
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public Image CheckPoint;
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public bool filledbool;
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public int CurrentLevel;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SetUi(int level,int completed)
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{
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if (level == 1)
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{
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Debug.Log("level is " + level + " and completed count is " + completed);
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}
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if ((level - 4) % 6 == 0)
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{
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//Enable Right Here
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Right.SetActive(true);
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if (level <= completed)
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{
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Right.transform.GetChild(0).GetComponent<Image>().sprite = Filled;
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//Add highLight here
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}
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}
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else if (level % 6 == 1 && level != 1)
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{
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//Enable Left here
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Left.SetActive(true);
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if (level <= completed)
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{
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//Add highLight here
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Left.transform.GetChild(0).GetComponent<Image>().sprite = Filled;
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}
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}
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if (level <= completed)
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{
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First.transform.GetChild(0).GetComponent<Image>().sprite = Filled;
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CheckPoint.sprite = Complete;
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}
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else
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{
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CheckPoint.sprite = Incomplete;
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}
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if (level == completed+1)
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{
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CheckPoint.sprite = Active;
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}
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}
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}
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//6,12,18,24,30,36,42
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//7,13,19,25,31,37,43
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//4,5,6
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//10,11,12
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//16,17,18
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//22,23,24
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//28,29,30
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//34.35.36
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//40,41,42
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//46,47,48
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