You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
129 lines
2.4 KiB
Plaintext
129 lines
2.4 KiB
Plaintext
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
|
|
|
//////////////////////////////////////////////
|
|
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2017 //
|
|
/// http://vetasoft.store/2dxfx/ //
|
|
//////////////////////////////////////////////
|
|
|
|
Shader "2DxFX/Standard/Twist"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Base (RGB)", 2D) = "white" {}
|
|
_Distortion ("Distortion", Range(0,1)) = 0
|
|
_PosX ("PosX", Range(0,1)) = 0
|
|
_PosY ("PosY", Range(0,1)) = 0
|
|
_Alpha ("Alpha", Range (0,1)) = 1.0
|
|
_Color ("Color", Color) = (1,1,1,1)
|
|
_ColorX ("ColorX", Color) = (1,1,1,1)
|
|
|
|
// required for UI.Mask
|
|
_StencilComp ("Stencil Comparison", Float) = 8
|
|
_Stencil ("Stencil ID", Float) = 0
|
|
_StencilOp ("Stencil Operation", Float) = 0
|
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
_ColorMask ("Color Mask", Float) = 15
|
|
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
|
|
Tags {"Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent"}
|
|
ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Cull Off
|
|
|
|
// required for UI.Mask
|
|
Stencil
|
|
{
|
|
Ref [_Stencil]
|
|
Comp [_StencilComp]
|
|
Pass [_StencilOp]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
}
|
|
|
|
Pass
|
|
{
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma target 3.0
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata_t
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 texcoord : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
float4 color : COLOR;
|
|
};
|
|
|
|
|
|
sampler2D _MainTex;
|
|
float _Distortion;
|
|
float _PosX;
|
|
float _PosY;
|
|
float4 _Color;
|
|
float4 _ColorX;
|
|
float _Alpha;
|
|
|
|
v2f vert(appdata_t IN)
|
|
{
|
|
v2f OUT;
|
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
|
OUT.texcoord = IN.texcoord;
|
|
OUT.color = IN.color;
|
|
|
|
|
|
|
|
return OUT;
|
|
}
|
|
|
|
|
|
|
|
float4 twist(sampler2D tex, float2 uv, float time)
|
|
{
|
|
float radius = 0.5;
|
|
float2 center = float2(_PosX,_PosY);
|
|
float2 tc = uv - center;
|
|
float dist = length(tc);
|
|
if (dist < radius)
|
|
{
|
|
float percent = (radius - dist) / radius;
|
|
float theta = percent * percent * (2.0 * sin(time)) * 8.0;
|
|
float s = sin(theta);
|
|
float c = cos(theta);
|
|
tc = float2(dot(tc, float2(c, -s)), dot(tc, float2(s, c)));
|
|
}
|
|
tc += center;
|
|
float4 color = tex2D(tex, tc);
|
|
return color;
|
|
}
|
|
|
|
|
|
float4 frag (v2f i) : COLOR
|
|
{
|
|
|
|
float2 uv = i.texcoord;
|
|
float4 finalColor = twist(_MainTex, uv, _Distortion)*i.color;
|
|
finalColor.a*=(1-_Alpha);
|
|
return finalColor;
|
|
|
|
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
}
|
|
Fallback "Sprites/Default"
|
|
|
|
} |