You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
103 lines
2.3 KiB
GLSL
103 lines
2.3 KiB
GLSL
//////////////////////////////////////////////
|
|
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2016 //
|
|
/// http://unity3D.vetasoft.com/ //
|
|
//////////////////////////////////////////////
|
|
|
|
Shader "2DxFX/AL/HSV"
|
|
{
|
|
Properties
|
|
{
|
|
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
|
_Alpha("Alpha", Range(0,1)) = 1.0
|
|
_Color("_Color", Color) = (1,1,1,1)
|
|
_HueShift("HueShift", Range(0,360)) = 0
|
|
|
|
_Sat("Saturation", Float) = 1
|
|
_Val("Value", Float) = 1
|
|
[HideInInspector]_SrcBlend("_SrcBlend", Float) = 0
|
|
[HideInInspector]_DstBlend("_DstBlend", Float) = 0
|
|
[HideInInspector]_BlendOp("_BlendOp",Float) = 0
|
|
[HideInInspector]_Z("_Z", Float) = 0
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"IgnoreProjector" = "True"
|
|
"RenderType" = "TransparentCutout"
|
|
"PreviewType" = "Plane"
|
|
"CanUseSpriteAtlas" = "True"
|
|
}
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite[_Z]
|
|
BlendOp[_BlendOp]
|
|
Blend[_SrcBlend][_DstBlend]
|
|
|
|
CGPROGRAM
|
|
#pragma surface surf Lambert vertex:vert nofog keepalpha addshadow fullforwardshadows
|
|
#pragma target 3.0
|
|
|
|
sampler2D _MainTex;
|
|
float _HueShift;
|
|
float _Sat;
|
|
float _Val;
|
|
float _Alpha;
|
|
float4 _Color;
|
|
|
|
struct Input
|
|
{
|
|
float2 uv_MainTex;
|
|
float4 color;
|
|
};
|
|
|
|
void vert(inout appdata_full v, out Input o)
|
|
{
|
|
v.vertex = UnityPixelSnap(v.vertex);
|
|
UNITY_INITIALIZE_OUTPUT(Input, o);
|
|
o.color = v.color * _Color;
|
|
}
|
|
float3 shift_col(float3 RGB, float3 shift)
|
|
{
|
|
|
|
float3 RESULT = float3(RGB);
|
|
float a1 = shift.z*shift.y;
|
|
float a2 = shift.x*3.14159265 / 180;
|
|
float VSU = a1*cos(a2);
|
|
float VSW = a1*sin(a2);
|
|
|
|
RESULT.x = (.299*shift.z + .701*VSU + .168*VSW)*RGB.x
|
|
+ (.587*shift.z - .587*VSU + .330*VSW)*RGB.y
|
|
+ (.114*shift.z - .114*VSU - .497*VSW)*RGB.z;
|
|
|
|
RESULT.y = (.299*shift.z - .299*VSU - .328*VSW)*RGB.x
|
|
+ (.587*shift.z + .413*VSU + .035*VSW)*RGB.y
|
|
+ (.114*shift.z - .114*VSU + .292*VSW)*RGB.z;
|
|
|
|
RESULT.z = (.299*shift.z - .3*VSU + 1.25*VSW)*RGB.x
|
|
+ (.587*shift.z - .588*VSU - 1.05*VSW)*RGB.y
|
|
+ (.114*shift.z + .886*VSU - .203*VSW)*RGB.z;
|
|
|
|
return (RESULT);
|
|
}
|
|
|
|
void surf(Input IN, inout SurfaceOutput o)
|
|
{
|
|
|
|
float4 c = tex2D(_MainTex, IN.uv_MainTex)* IN.color;
|
|
float3 shift = float3(_HueShift, _Sat, _Val);
|
|
c.rgb = shift_col(c, shift);
|
|
c.a = c.a - _Alpha;
|
|
|
|
|
|
o.Albedo = c.rgb * c.a;
|
|
o.Alpha = c.a;
|
|
|
|
clip(o.Alpha - 0.05);
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
Fallback "Transparent/VertexLit"
|
|
} |