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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using UnityEngine;
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public class LeanAudioOptions
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{
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public enum LeanAudioWaveStyle
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{
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Sine,
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Square,
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Sawtooth,
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Noise
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}
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public LeanAudioWaveStyle waveStyle;
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public Vector3[] vibrato;
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public Vector3[] modulation;
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public int frequencyRate = 44100;
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public float waveNoiseScale = 1000f;
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public float waveNoiseInfluence = 1f;
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public bool useSetData = true;
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public LeanAudioStream stream;
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public LeanAudioOptions setFrequency(int frequencyRate)
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{
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this.frequencyRate = frequencyRate;
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return this;
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}
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public LeanAudioOptions setVibrato(Vector3[] vibrato)
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{
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this.vibrato = vibrato;
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return this;
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}
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public LeanAudioOptions setWaveSine()
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{
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waveStyle = LeanAudioWaveStyle.Sine;
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return this;
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}
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public LeanAudioOptions setWaveSquare()
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{
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waveStyle = LeanAudioWaveStyle.Square;
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return this;
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}
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public LeanAudioOptions setWaveSawtooth()
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{
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waveStyle = LeanAudioWaveStyle.Sawtooth;
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return this;
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}
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public LeanAudioOptions setWaveNoise()
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{
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waveStyle = LeanAudioWaveStyle.Noise;
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return this;
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}
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public LeanAudioOptions setWaveStyle(LeanAudioWaveStyle style)
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{
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waveStyle = style;
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return this;
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}
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public LeanAudioOptions setWaveNoiseScale(float waveScale)
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{
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waveNoiseScale = waveScale;
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return this;
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}
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public LeanAudioOptions setWaveNoiseInfluence(float influence)
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{
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waveNoiseInfluence = influence;
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return this;
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}
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}
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