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PlumberUltimateAds/Assets/2DxFX/Scripts/_2dxFX_GrassFX.cs

419 lines
13 KiB
C#

//////////////////////////////////////////////
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2018 //
//////////////////////////////////////////////
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
[ExecuteInEditMode]
[AddComponentMenu("2DxFX/Standard/GrassFX")]
[System.Serializable]
public class _2dxFX_GrassFX : MonoBehaviour
{
[HideInInspector] public Material ForceMaterial;
[HideInInspector] public bool ActiveChange = true;
private string shader = "2DxFX/Standard/GrassFX";
[HideInInspector] [Range(0, 1)] public float _Alpha = 1f;
[HideInInspector] [Range(0.0f, 4f)] public float Heat = 1.0f;
[HideInInspector] [Range(0.0f, 4f)] public float Speed = 1.0f;
private AnimationCurve Wind;
private float WindTime1 = 0;
[HideInInspector] public int ShaderChange = 0;
Material tempMaterial;
Material defaultMaterial;
Image CanvasImage;
SpriteRenderer CanvasSpriteRenderer;[HideInInspector] public bool ActiveUpdate = true;
void Awake()
{
if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
}
void Start()
{
ShaderChange = 0;
// VS AnimationCurve To C# for Wind
// Put this code on 'Normal' or 'Awake' fonction
Wind = new AnimationCurve();
Wind.AddKey(0, 0);
Wind.keys[0].inTangent = 0f;
Wind.keys[0].outTangent = 0f;
Wind.AddKey(0.1004994f, 0.06637689f);
Wind.keys[1].inTangent = 0f;
Wind.keys[1].outTangent = 0f;
Wind.AddKey(0.2430963f, -0.06465532f);
Wind.keys[2].inTangent = -0.07599592f;
Wind.keys[2].outTangent = -0.07599592f;
Wind.AddKey(0.3425266f, 0.02290122f);
Wind.keys[3].inTangent = 0.03580004f;
Wind.keys[3].outTangent = 0.03580004f;
Wind.AddKey(0.4246872f, -0.02232522f);
Wind.keys[4].inTangent = -0.006025657f;
Wind.keys[4].outTangent = -0.006025657f;
Wind.AddKey(0.5104106f, 0.1647801f);
Wind.keys[5].inTangent = 0.02981164f;
Wind.keys[5].outTangent = 0.02981164f;
Wind.AddKey(0.6082056f, -0.04679203f);
Wind.keys[6].inTangent = -0.3176928f;
Wind.keys[6].outTangent = -0.3176928f;
Wind.AddKey(0.7794942f, 0.2234365f);
Wind.keys[7].inTangent = 0.2063811f;
Wind.keys[7].outTangent = 0.2063811f;
Wind.AddKey(0.8546611f, -0.003165513f);
Wind.keys[8].inTangent = 0.02264977f;
Wind.keys[8].outTangent = 0.02264977f;
Wind.AddKey(1.022495f, -0.07358052f);
Wind.keys[9].inTangent = 2.450916f;
Wind.keys[9].outTangent = 2.450916f;
Wind.AddKey(1.250894f, -0.1813075f);
Wind.keys[10].inTangent = 0.02214685f;
Wind.keys[10].outTangent = 0.02214685f;
Wind.AddKey(1.369877f, -0.06861454f);
Wind.keys[11].inTangent = -1.860534f;
Wind.keys[11].outTangent = -1.860534f;
Wind.AddKey(1.484951f, -0.1543293f);
Wind.keys[12].inTangent = 0.0602752f;
Wind.keys[12].outTangent = 0.0602752f;
Wind.AddKey(1.583562f, 0.100938f);
Wind.keys[13].inTangent = 0.08665025f;
Wind.keys[13].outTangent = 0.08665025f;
Wind.AddKey(1.687307f, -0.100769f);
Wind.keys[14].inTangent = 0.01110137f;
Wind.keys[14].outTangent = 0.01110137f;
Wind.AddKey(1.797593f, 0.04921142f);
Wind.keys[15].inTangent = 3.407104f;
Wind.keys[15].outTangent = 3.407104f;
Wind.AddKey(1.927248f, -0.1877219f);
Wind.keys[16].inTangent = -0.001117587f;
Wind.keys[16].outTangent = -0.001117587f;
Wind.AddKey(2.067694f, 0.2742145f);
Wind.keys[17].inTangent = 4.736587f;
Wind.keys[17].outTangent = 4.736587f;
Wind.AddKey(2.184602f, -0.06127208f);
Wind.keys[18].inTangent = -0.1308322f;
Wind.keys[18].outTangent = -0.1308322f;
Wind.AddKey(2.305948f, 0.1891117f);
Wind.keys[19].inTangent = 0.04030764f;
Wind.keys[19].outTangent = 0.04030764f;
Wind.AddKey(2.428946f, -0.1695723f);
Wind.keys[20].inTangent = -0.2463162f;
Wind.keys[20].outTangent = -0.2463162f;
Wind.AddKey(2.55922f, 0.0359862f);
Wind.keys[21].inTangent = 0.3967434f;
Wind.keys[21].outTangent = 0.3967434f;
Wind.AddKey(2.785119f, -0.08398628f);
Wind.keys[22].inTangent = -0.2388284f;
Wind.keys[22].outTangent = -0.2388284f;
Wind.AddKey(3f, 0f);
Wind.keys[23].inTangent = 0f;
Wind.keys[23].outTangent = 0f;
Wind.postWrapMode = WrapMode.Loop;
Wind.preWrapMode = WrapMode.Loop;
XUpdate();
}
public void CallUpdate()
{
XUpdate();
}
void Update()
{
if (ActiveUpdate) XUpdate();
}
void XUpdate()
{
if (CanvasImage == null)
{
if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
}
if (CanvasSpriteRenderer == null)
{
if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
}
if ((ShaderChange == 0) && (ForceMaterial != null))
{
ShaderChange = 1;
if (tempMaterial != null) DestroyImmediate(tempMaterial);
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
}
else if (CanvasImage != null)
{
CanvasImage.material = ForceMaterial;
}
ForceMaterial.hideFlags = HideFlags.None;
ForceMaterial.shader = Shader.Find(shader);
}
if ((ForceMaterial == null) && (ShaderChange == 1))
{
if (tempMaterial != null) DestroyImmediate(tempMaterial);
tempMaterial = new Material(Shader.Find(shader));
tempMaterial.hideFlags = HideFlags.None;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = tempMaterial;
}
else if (CanvasImage != null)
{
CanvasImage.material = tempMaterial;
}
ShaderChange = 0;
}
#if UNITY_EDITOR
string dfname = "";
if (CanvasSpriteRenderer != null) dfname = CanvasSpriteRenderer.sharedMaterial.shader.name;
if (CanvasImage != null)
{
Image img = CanvasImage;
if (img.material == null) dfname = "Sprites/Default";
}
if (dfname == "Sprites/Default")
{
ForceMaterial.shader = Shader.Find(shader);
ForceMaterial.hideFlags = HideFlags.None;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
}
else if (CanvasImage != null)
{
Image img = CanvasImage;
if (img.material == null)
{
CanvasImage.material = ForceMaterial;
}
}
}
#endif
if (ActiveChange)
{
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial.SetFloat("_Alpha", 1 - _Alpha);
CanvasSpriteRenderer.sharedMaterial.SetFloat("_Distortion", Heat);
if (Wind != null) CanvasSpriteRenderer.sharedMaterial.SetFloat("_Wind", Wind.Evaluate(WindTime1));
CanvasSpriteRenderer.sharedMaterial.SetFloat("_Speed", Speed);
WindTime1 += (Time.deltaTime / 8) * Speed;
}
else if (CanvasImage != null)
{
CanvasImage.material.SetFloat("_Alpha", 1 - _Alpha);
CanvasImage.material.SetFloat("_Distortion", Heat);
if (Wind != null) CanvasImage.material.SetFloat("_Wind", Wind.Evaluate(WindTime1));
CanvasImage.material.SetFloat("_Speed", Speed);
WindTime1 += (Time.deltaTime / 8) * Speed;
}
}
}
void OnDestroy()
{
if ((Application.isPlaying == false) && (Application.isEditor == true))
{
if (tempMaterial != null) DestroyImmediate(tempMaterial);
if (gameObject.activeSelf && defaultMaterial != null)
{
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
}
else if (CanvasImage != null)
{
CanvasImage.material = defaultMaterial;
CanvasImage.material.hideFlags = HideFlags.None;
}
}
}
}
void OnDisable()
{
if (gameObject.activeSelf && defaultMaterial != null)
{
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
}
else if (CanvasImage != null)
{
CanvasImage.material = defaultMaterial;
CanvasImage.material.hideFlags = HideFlags.None;
}
}
}
void OnEnable()
{
WindTime1 = 0;
if (defaultMaterial == null)
{
defaultMaterial = new Material(Shader.Find("Sprites/Default"));
}
if (ForceMaterial == null)
{
ActiveChange = true;
tempMaterial = new Material(Shader.Find(shader));
tempMaterial.hideFlags = HideFlags.None;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = tempMaterial;
}
else if (CanvasImage != null)
{
CanvasImage.material = tempMaterial;
}
}
else
{
ForceMaterial.shader = Shader.Find(shader);
ForceMaterial.hideFlags = HideFlags.None;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
}
else if (CanvasImage != null)
{
CanvasImage.material = ForceMaterial;
}
}
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(_2dxFX_GrassFX)), CanEditMultipleObjects]
public class _2dxFX_GrassFX_Editor : Editor
{
private SerializedObject m_object;
public void OnEnable()
{
m_object = new SerializedObject(targets);
}
public override void OnInspectorGUI()
{
m_object.Update();
DrawDefaultInspector();
_2dxFX_GrassFX _2dxScript = (_2dxFX_GrassFX)target;
Texture2D icon = Resources.Load("2dxfxinspector-anim") as Texture2D;
if (icon)
{
Rect r;
float ih = icon.height;
float iw = icon.width;
float result = ih / iw;
float w = Screen.width;
result = result * w;
r = GUILayoutUtility.GetRect(ih, result);
EditorGUI.DrawTextureTransparent(r, icon);
}
EditorGUILayout.PropertyField(m_object.FindProperty("ActiveUpdate"), new GUIContent("Active Update", "Active Update, for animation / Animator only")); EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call"));
if (_2dxScript.ForceMaterial == null)
{
_2dxScript.ActiveChange = true;
}
else
{
if (GUILayout.Button("Remove Shared Material"))
{
_2dxScript.ForceMaterial = null;
_2dxScript.ShaderChange = 1;
_2dxScript.ActiveChange = true;
_2dxScript.CallUpdate();
}
EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property"));
}
if (_2dxScript.ActiveChange)
{
EditorGUILayout.BeginVertical("Box");
Texture2D icone = Resources.Load("2dxfx-icon-distortion") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("Heat"), new GUIContent("Heat Distortion", icone, "Change the distortion of the heat"));
icone = Resources.Load("2dxfx-icon-time") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("Speed"), new GUIContent("Time Speed", icone, "Change the time speed"));
EditorGUILayout.BeginVertical("Box");
icone = Resources.Load("2dxfx-icon-fade") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing"));
EditorGUILayout.EndVertical();
EditorGUILayout.EndVertical();
}
m_object.ApplyModifiedProperties();
}
}
#endif