You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
139 lines
3.9 KiB
GLSL
139 lines
3.9 KiB
GLSL
//////////////////////////////////////////////
|
|
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2016 //
|
|
/// http://unity3D.vetasoft.com/ //
|
|
//////////////////////////////////////////////
|
|
|
|
Shader "2DxFX/AL/Liquid"
|
|
{
|
|
Properties
|
|
{
|
|
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
|
_Color("_Color", Color) = (1,1,1,1)
|
|
_Distortion("Distortion", Range(0,1)) = 0
|
|
_Alpha("Alpha", Range(0,1)) = 1.0
|
|
_Speed("Speed", Range(0,1)) = 1.0
|
|
EValue("EValue", Range(0,1)) = 1.0
|
|
Light("Light", Range(0,1)) = 1.0
|
|
[HideInInspector]_SrcBlend("_SrcBlend", Float) = 0
|
|
[HideInInspector]_DstBlend("_DstBlend", Float) = 0
|
|
[HideInInspector]_BlendOp("_BlendOp",Float) = 0
|
|
[HideInInspector]_Z("_Z", Float) = 0
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"IgnoreProjector" = "True"
|
|
"RenderType" = "TransparentCutout"
|
|
"PreviewType" = "Plane"
|
|
"CanUseSpriteAtlas" = "True"
|
|
}
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite[_Z]
|
|
BlendOp[_BlendOp]
|
|
Blend[_SrcBlend][_DstBlend]
|
|
|
|
CGPROGRAM
|
|
#pragma surface surf Lambert vertex:vert nofog keepalpha addshadow fullforwardshadows
|
|
#pragma target 3.0
|
|
sampler2D _MainTex;
|
|
float _Distortion;
|
|
float _Alpha;
|
|
float _Speed;
|
|
float EValue;
|
|
float4 _Color;
|
|
float Light;
|
|
|
|
struct Input
|
|
{
|
|
float2 uv_MainTex;
|
|
float4 color;
|
|
};
|
|
|
|
void vert(inout appdata_full v, out Input o)
|
|
{
|
|
v.vertex = UnityPixelSnap(v.vertex);
|
|
UNITY_INITIALIZE_OUTPUT(Input, o);
|
|
o.color = v.color * _Color;
|
|
}
|
|
|
|
float col(float2 coord)
|
|
{
|
|
float time = _Time * 10;
|
|
float delta_theta = 0.897597901025655210989326680937;
|
|
float col = 0.0;
|
|
float theta = 0.0;
|
|
|
|
|
|
float _Value = _Speed;
|
|
float _Value2 = _Distortion;
|
|
float _Value3 = _Distortion;
|
|
float _Value4 = _Distortion;
|
|
|
|
float2 adjc = coord;
|
|
theta = delta_theta * 1;
|
|
adjc.x += cos(theta)*time*_Value + time * _Value2;
|
|
adjc.y -= sin(theta)*time*_Value - time * _Value3;
|
|
col = col + cos((adjc.x*cos(theta) - adjc.y*sin(theta))*6.0);
|
|
theta = delta_theta * 2;
|
|
adjc.x += cos(theta)*time*_Value + time * _Value2;
|
|
adjc.y -= sin(theta)*time*_Value - time * _Value3;
|
|
col = col + cos((adjc.x*cos(theta) - adjc.y*sin(theta))*6.0);
|
|
theta = delta_theta * 3;
|
|
adjc.x += cos(theta)*time*_Value + time * _Value2;
|
|
adjc.y -= sin(theta)*time*_Value - time * _Value3;
|
|
col = col + cos((adjc.x*cos(theta) - adjc.y*sin(theta))*6.0);
|
|
theta = delta_theta * 4;
|
|
adjc.x += cos(theta)*time*_Value + time * _Value2;
|
|
adjc.y -= sin(theta)*time*_Value - time * _Value3;
|
|
col = col + cos((adjc.x*cos(theta) - adjc.y*sin(theta))*6.0);
|
|
theta = delta_theta * 5;
|
|
adjc.x += cos(theta)*time*_Value + time * _Value2;
|
|
adjc.y -= sin(theta)*time*_Value - time * _Value3;
|
|
col = col + cos((adjc.x*cos(theta) - adjc.y*sin(theta))*6.0);
|
|
theta = delta_theta * 6;
|
|
adjc.x += cos(theta)*time*_Value + time * _Value2;
|
|
adjc.y -= sin(theta)*time*_Value - time * _Value3;
|
|
col = col + cos((adjc.x*cos(theta) - adjc.y*sin(theta))*6.0);
|
|
theta = delta_theta * 7;
|
|
adjc.x += cos(theta)*time*_Value + time * _Value2;
|
|
adjc.y -= sin(theta)*time*_Value - time * _Value3;
|
|
col = col + cos((adjc.x*cos(theta) - adjc.y*sin(theta))*6.0);
|
|
theta = delta_theta * 8;
|
|
adjc.x += cos(theta)*time*_Value + time * _Value2;
|
|
adjc.y -= sin(theta)*time*_Value - time * _Value3;
|
|
col = col + cos((adjc.x*cos(theta) - adjc.y*sin(theta))*6.0);
|
|
return cos(col);
|
|
}
|
|
void surf(Input IN, inout SurfaceOutput o)
|
|
{
|
|
|
|
float2 p = IN.uv_MainTex, c1 = p, c2 = p;
|
|
float cc1 = col(c1);
|
|
c2.x += 8.53;
|
|
float dx = 0.50*(cc1 - col(c2)) / 60;
|
|
c2.x = p.x;
|
|
c2.y += 8.53;
|
|
float dy = 0.50*(cc1 - col(c2)) / 60;
|
|
c1.x += dx*2.;
|
|
c1.y = (c1.y + dy*2.);
|
|
float alpha = 1. + dot(dx,dy) * 700 * Light;
|
|
float ddx = dx - 0.012;
|
|
float ddy = dy - 0.012;
|
|
if (ddx > 0. && ddy > 0.) alpha = pow(alpha, ddx*ddy * 200000);
|
|
c1 = lerp(p,c1,EValue);
|
|
float4 col = tex2D(_MainTex,c1)*(alpha)* IN.color;
|
|
float4 c = float4(col.rgb,col.a*(1 - _Alpha));
|
|
|
|
o.Albedo = c.rgb * c.a;
|
|
o.Alpha = c.a;
|
|
|
|
clip(o.Alpha - 0.05);
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
Fallback "Transparent/VertexLit"
|
|
} |