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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using MS;
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using System.Collections.Generic;
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using DG.Tweening;
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using PlayFab.MultiplayerModels;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class HomeScene : MonoBehaviour
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{
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[Header("Menu")]
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public TMP_Text starRanklbl;
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public Text coinLbl;
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public Image starRankBar;
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public Sprite currentLevelImage;
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public GameObject groupList;
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[Header("Setting")]
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public Toggle soundToggle;
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public Toggle musicToggle;
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public Popup NameEnterPanel;
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public TMP_InputField nameInputField;
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[Header("Level Detail View")]
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[SerializeField]
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private Popup LevelDetailPopup;
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[SerializeField]
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private Text LD_TitleLbl;
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[SerializeField]
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private Text LD_LevelCompletdLbl;
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[SerializeField]
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private GameObject LD_AwardGoldImage;
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[SerializeField]
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private Image LD_BGImage;
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[SerializeField]
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private ScrollRect LD_scrollRect;
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[SerializeField]
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private Transform LD_parentContent;
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[SerializeField]
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private Button LD_prefabBtn;
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[Header("")]
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public CanvasGroup[] canvasGroups;
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public Popup[] popups;
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public static HomeScene instance;
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public UnityEvent OnPlayButtonPressed=new UnityEvent();
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private List<int> ReverseNumbers = new List<int>{4, 6, 10, 12, 16, 18,22,24,28,30,34,36,40,42,46,48};
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private void Start()
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{
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instance = this;
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CheckForDisplayName();
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SetupSettingToggle();
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if (GameManager.openLevelSelection)
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{
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GameManager.openLevelSelection = false;
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List<LevelGroupButton> list = new List<LevelGroupButton>(groupList.GetComponentsInChildren<LevelGroupButton>());
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if (GameManager.currentLevelGroup != null && list.Exists((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup)))
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{
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ShowDetailLevel(list.Find((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup)));
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}
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}
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Music.instance.Play(Music.Type.MainMusic);
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Application.targetFrameRate = 60;
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}
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private void CheckForDisplayName()
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{
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int hasEnteredName = PlayerPrefs.GetInt(GameConstants.NameEnteredCheckKey, 0);
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if (hasEnteredName > 0)
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{
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string name = PlayerPrefs.GetString(GameConstants.DisplayNameKey);
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PlayFabLeaderboards.DisplayName = name;
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}
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else
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{
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NameEnterPanel.Open();
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}
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}
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public void OnDisplayNameEntered()
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{
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PlayFabManager.Instance.playFabLeaderboards.SetDisplayName(nameInputField.text);
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PlayerPrefs.SetInt(GameConstants.NameEnteredCheckKey,1);
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NameEnterPanel.Close();
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}
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private void SetupSettingToggle()
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{
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soundToggle.isOn = Sound.instance.IsEnabled();
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musicToggle.isOn = Music.instance.IsEnabled();
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soundToggle.onValueChanged.AddListener(delegate(bool arg0)
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{
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Sound.instance.SetEnabled(arg0);
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PlayButton();
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});
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musicToggle.onValueChanged.AddListener(delegate(bool arg0)
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{
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Music.instance.SetEnabled(arg0, updateMusic: true);
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PlayButton();
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});
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UpdateUI();
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}
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public void UpdateUI()
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{
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coinLbl.text = GameManager.Coin + string.Empty;
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starRanklbl.text = GameManager.StarLevel + string.Empty;
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starRankBar.fillAmount = GameManager.StarLevelProgress;
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}
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public void ShowDetailLevel(LevelGroupButton lb)
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{
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int completedLevel = 0;
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if(!GamePlayManager.isTimerLevel)
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{
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completedLevel = lb.levelGroup.CompletedLevel;
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}
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else
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{
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completedLevel = lb.levelGroup.CompletedLevel_Timer;
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}
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LD_TitleLbl.text = lb.levelGroup.LevelGroupName.ToUpper();
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LD_LevelCompletdLbl.text = completedLevel + " / " + lb.levelGroup.TotalLevel;
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// LD_AwardGoldImage.SetActive(completedLevel >= lb.levelGroup.TotalLevel);
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LD_BGImage.sprite = lb.levelGroup.LevelDetailBG;
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// LD_AwardGoldImage.GetComponentInParent<Image>().sprite = lb.AwardGoldImage.GetComponentInParent<Image>().sprite;
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// LD_LevelCompletdLbl.GetComponentInParent<Image>().sprite = lb.LevelCompletdLbl.GetComponentInParent<Image>().sprite;
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for (int num = LD_parentContent.childCount - 1; num >= 0; num--)
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{
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UnityEngine.Object.DestroyImmediate(LD_parentContent.GetChild(0).gameObject);
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}
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for (int i = 0; i < lb.levelGroup.TotalLevel; i++)
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{
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if (!ReverseNumbers.Contains(i + 1))
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{
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Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
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button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
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button.GetComponentInChildren<Text>().text = i + 1 + string.Empty;
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//if (i <= completedLevel)
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if (int.Parse(button.GetComponentInChildren<Text>().text)<=completedLevel+1)
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{
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//if (i == completedLevel)
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if (button.GetComponentInChildren<Text>().text == (completedLevel+1).ToString())
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{
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button.GetComponent<Image>().sprite = currentLevelImage;
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button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
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}
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button.interactable = true;
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button.GetComponent<_2dxFX_GrayScale>().enabled = false;
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button.GetComponent<Image>().color = Color.white;
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button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
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int lNo = i + 1;
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button.onClick.AddListener(delegate
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{
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GameManager.currentLevelGroup = lb.levelGroup;
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GameManager.CurrentLevelNo = lNo;
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SceneManager.LoadScene("GameScene");
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PlayButton();
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});
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}
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else
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{
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button.interactable = false;
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button.GetComponent<_2dxFX_GrayScale>().enabled = true;
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button.GetComponent<Image>().color = lb.levelGroup.bgColor;
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button.GetComponentInChildren<Text>().color = Color.white;
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}
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CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
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CUI.SetUi(i + 1, completedLevel);
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}
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else
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{
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int index=ReverseNumbers.IndexOf(i+1);
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if (index % 2 == 0)
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{
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//index is 0,2,4,6,8 etc
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Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
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//button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
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button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index+1]);
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button.GetComponentInChildren<Text>().text = ReverseNumbers[index + 1] + string.Empty;
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//if (i <= completedLevel)
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//if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString())
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if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel+1)
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{
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if (i == completedLevel)
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{
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button.GetComponent<Image>().sprite = currentLevelImage;
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button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
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}
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button.interactable = true;
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button.GetComponent<_2dxFX_GrayScale>().enabled = false;
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button.GetComponent<Image>().color = Color.white;
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button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
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int lNo = ReverseNumbers[index + 1];
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button.onClick.AddListener(delegate
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{
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GameManager.currentLevelGroup = lb.levelGroup;
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GameManager.CurrentLevelNo = lNo;
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SceneManager.LoadScene("GameScene");
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PlayButton();
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});
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}
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else
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{
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button.interactable = false;
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button.GetComponent<_2dxFX_GrayScale>().enabled = true;
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button.GetComponent<Image>().color = lb.levelGroup.bgColor;
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button.GetComponentInChildren<Text>().color = Color.white;
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}
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CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
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CUI.SetUi(ReverseNumbers[index + 1], completedLevel);
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}
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else
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{
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Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
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//button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
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button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index - 1]);
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button.GetComponentInChildren<Text>().text = ReverseNumbers[index - 1] + string.Empty;
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//if (i <= completedLevel)
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if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel + 1)
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{
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//if (i == completedLevel)
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if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString())
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{
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button.GetComponent<Image>().sprite = currentLevelImage;
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button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
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}
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button.interactable = true;
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button.GetComponent<_2dxFX_GrayScale>().enabled = false;
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button.GetComponent<Image>().color = Color.white;
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button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
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int lNo = ReverseNumbers[index - 1];
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button.onClick.AddListener(delegate
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{
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GameManager.currentLevelGroup = lb.levelGroup;
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GameManager.CurrentLevelNo = lNo;
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SceneManager.LoadScene("GameScene");
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PlayButton();
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});
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}
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else
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{
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button.interactable = false;
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button.GetComponent<_2dxFX_GrayScale>().enabled = true;
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button.GetComponent<Image>().color = lb.levelGroup.bgColor;
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button.GetComponentInChildren<Text>().color = Color.white;
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}
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CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
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CUI.SetUi(ReverseNumbers[index - 1], completedLevel);
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}
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}
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}
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LD_scrollRect.verticalNormalizedPosition = 1f;
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LevelDetailPopup.Open();
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}
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public void OnRateUs()
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{
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Timer.Schedule(this, 0.4f, OnRate);
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}
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public void OnRate()
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{
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Sound.instance.PlayButton();
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CUtils.OpenStore();
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}
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public void OnSendFeedback()
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{
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Sound.instance.PlayButton();
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Application.OpenURL("mailto:" + GameConfig.instance.feedbackEmail);
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}
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public void OnFB()
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{
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Sound.instance.PlayButton();
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CUtils.LikeFacebookPage(GameConfig.instance.facebookPageID);
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}
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public void PlayButton()
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{
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OnPlayButtonPressed.Invoke();
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Sound.instance.PlayButton();
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}
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public void PlayBackButton()
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{
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Sound.instance.PlayButton(Sound.Button.Back);
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}
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private void Update()
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{
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if (!Input.GetKeyDown(KeyCode.Escape))
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{
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return;
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}
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bool flag = false;
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CanvasGroup[] array = canvasGroups;
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foreach (CanvasGroup canvasGroup in array)
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{
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if (canvasGroup.alpha != 0f)
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{
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flag = true;
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break;
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}
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}
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Popup[] array2 = popups;
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foreach (Popup popup in array2)
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{
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if (popup.isOpen)
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{
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flag = true;
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break;
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}
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}
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if (!flag)
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{
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Application.Quit();
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}
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}
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}
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