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PlumberUltimateAds/Assets/PlayerPrefsEditor/Samples/SampleScene/PlayerPrefsController.cs

53 lines
1.1 KiB
C#

using UnityEngine;
public class PlayerPrefsController : MonoBehaviour
{
#region Add
public void AddTestStrings()
{
PlayerPrefs.SetString("Runtime_String", "boing");
PlayerPrefs.SetString("Runtime_String2", "foo");
PlayerPrefs.Save();
}
public void AddTestInt()
{
PlayerPrefs.SetInt("Runtime_Int", 1234);
PlayerPrefs.Save();
}
public void AddTestFloat()
{
PlayerPrefs.SetFloat("Runtime_Float", 3.14f);
PlayerPrefs.Save();
}
#endregion
#region Remove
public void RemoveTestStrings()
{
PlayerPrefs.DeleteKey("Runtime_String");
PlayerPrefs.DeleteKey("Runtime_String2");
PlayerPrefs.Save();
}
public void RemoveTestInt()
{
PlayerPrefs.DeleteKey("Runtime_Int");
PlayerPrefs.Save();
}
public void RemoveTestFloat()
{
PlayerPrefs.DeleteKey("Runtime_Float");
PlayerPrefs.Save();
}
public void DeleteAll()
{
PlayerPrefs.DeleteAll();
PlayerPrefs.Save();
}
#endregion
}