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PlumberUltimateAds/Assets/Scripts/LTDescrOptional.cs

196 lines
2.5 KiB
C#

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/*
http://www.cgsoso.com/forum-211-1.html
CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源
CGSOSO 主打游戏开发影视设计等CG资源素材。
插件如若商用,请务必官网购买!
daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
using System;
using UnityEngine;
public class LTDescrOptional
{
public AnimationCurve animationCurve;
public int initFrameCount;
public Transform toTrans
{
get;
set;
}
public Vector3 point
{
get;
set;
}
public Vector3 axis
{
get;
set;
}
public float lastVal
{
get;
set;
}
public Quaternion origRotation
{
get;
set;
}
public LTBezierPath path
{
get;
set;
}
public LTSpline spline
{
get;
set;
}
public LTRect ltRect
{
get;
set;
}
public Action<float> onUpdateFloat
{
get;
set;
}
public Action<float, float> onUpdateFloatRatio
{
get;
set;
}
public Action<float, object> onUpdateFloatObject
{
get;
set;
}
public Action<Vector2> onUpdateVector2
{
get;
set;
}
public Action<Vector3> onUpdateVector3
{
get;
set;
}
public Action<Vector3, object> onUpdateVector3Object
{
get;
set;
}
public Action<Color> onUpdateColor
{
get;
set;
}
public Action<Color, object> onUpdateColorObject
{
get;
set;
}
public Action onComplete
{
get;
set;
}
public Action<object> onCompleteObject
{
get;
set;
}
public object onCompleteParam
{
get;
set;
}
public object onUpdateParam
{
get;
set;
}
public Action onStart
{
get;
set;
}
public void reset()
{
animationCurve = null;
onUpdateFloat = null;
onUpdateFloatRatio = null;
onUpdateVector2 = null;
onUpdateVector3 = null;
onUpdateFloatObject = null;
onUpdateVector3Object = null;
onUpdateColor = null;
onComplete = null;
onCompleteObject = null;
onCompleteParam = null;
onStart = null;
point = Vector3.zero;
initFrameCount = 0;
}
public void callOnUpdate(float val, float ratioPassed)
{
if (onUpdateFloat != null)
{
onUpdateFloat(val);
}
if (onUpdateFloatRatio != null)
{
onUpdateFloatRatio(val, ratioPassed);
}
else if (onUpdateFloatObject != null)
{
onUpdateFloatObject(val, onUpdateParam);
}
else if (onUpdateVector3Object != null)
{
onUpdateVector3Object(LTDescr.newVect, onUpdateParam);
}
else if (onUpdateVector3 != null)
{
onUpdateVector3(LTDescr.newVect);
}
else if (onUpdateVector2 != null)
{
onUpdateVector2(new Vector2(LTDescr.newVect.x, LTDescr.newVect.y));
}
}
}