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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using UnityEngine;
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[ExecuteInEditMode]
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public class PositionLayout : MonoBehaviour
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{
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public bool paddingLeft;
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public float paddingLeftValue;
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public bool paddingRight;
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public float paddingRightValue;
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public bool paddingTop;
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public float paddingTopValue;
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public bool paddingBottom;
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public float paddingBottomValue;
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public bool minLeft;
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public float minLeftValue;
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public bool maxRight;
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public float maxRightValue;
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public bool minBottom;
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public float minBottomValue;
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public bool maxTop;
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public float maxTopValue;
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private RectTransform parentRt;
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private void Start()
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{
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parentRt = base.transform.parent.GetComponent<RectTransform>();
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}
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private void Update()
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{
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Vector3 localPosition = base.transform.localPosition;
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float num = localPosition.x;
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Vector3 localPosition2 = base.transform.localPosition;
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float num2 = localPosition2.y;
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if (paddingLeft)
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{
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num = (0f - parentRt.rect.width) / 2f + paddingLeftValue;
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}
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if (paddingRight)
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{
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num = parentRt.rect.width / 2f - paddingRightValue;
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}
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if (paddingTop)
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{
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num2 = parentRt.rect.height / 2f - paddingTopValue;
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}
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if (paddingBottom)
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{
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num2 = (0f - parentRt.rect.height) / 2f + paddingBottomValue;
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}
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if (minLeft && num < minLeftValue)
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{
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num = minLeftValue;
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}
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if (maxRight && num > maxRightValue)
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{
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num = maxRightValue;
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}
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if (minBottom && num2 < minBottomValue)
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{
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num2 = minBottomValue;
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}
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if (maxTop && num2 > maxTopValue)
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{
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num2 = maxTopValue;
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}
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Transform transform = base.transform;
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float x = num;
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float y = num2;
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Vector3 localPosition3 = base.transform.localPosition;
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transform.localPosition = new Vector3(x, y, localPosition3.z);
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}
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private void OnDisable()
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{
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}
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}
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