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PlumberUltimateAds/Assets/Scripts/RewardedVideoButton.cs

82 lines
1.7 KiB
C#

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/*
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插件如若商用,请务必官网购买!
daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
//using GoogleMobileAds.Api;
using UnityEngine;
using UnityEngine.Events;
public class RewardedVideoButton : MonoBehaviour
{
private const string ACTION_NAME = "rewarded_video";
public UnityEvent onRewarded;
private void OnEnable()
{
Timer.Schedule(this, 0.1f, AddEvents);
}
private void AddEvents()
{
AdsManager.Instance.OnUserEarnedReward += OnRewardAdComplete;
}
public void OnClick()
{
if (AdsManager.Instance.isRewardedAdAvailable)
{
AdsManager.Instance.ShowRewardedAd(RewardedTypes.Coins);
}
else
{
Toast.instance.ShowMessage("Ad is not available now, please wait..");
}
Sound.instance.PlayButton();
}
public void HandleRewardBasedVideoRewarded(IronSourcePlacement ironSourcePlacement, IronSourceAdInfo ironSourceAdInfo)
{
}
//public void HandleRewardBasedVideoRewarded(object sender, Reward args)
//{
// onRewarded.Invoke();
//}
public bool IsAdAvailable()
{
return AdmobController.isRewardedAdAvailable;
}
private void OnDisable()
{
IronSourceRewardedVideoEvents.onAdRewardedEvent -= HandleRewardBasedVideoRewarded;
AdsManager.Instance.OnUserEarnedReward -= OnRewardAdComplete;
//if (AdmobController.instance.rewardBasedVideo != null)
//{
// AdmobController.instance.rewardBasedVideo.OnAdRewarded -= HandleRewardBasedVideoRewarded;
//}
}
private void OnRewardAdComplete(RewardedTypes obj)
{
onRewarded.Invoke();
}
}