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58 lines
2.0 KiB
C#
58 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SnapBackAni : MonoBehaviour
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{
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[System.Serializable]
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public class PieceInfo
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{
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public GameObject piece; // The piece to be animated
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public Vector3 originalPosition; // The original position to snap back to
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}
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public List<PieceInfo> pieces = new List<PieceInfo>(); // List of pieces and their original positions
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public float snapDuration = 0.5f; // Duration of each snap animation
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public float delayBetweenSnaps = 0.2f; // Delay between each piece snapping
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public LeanTweenType ease;
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private void Start()
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{
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// Start the snapping animation
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StartCoroutine(SnapPiecesBack());
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}
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private IEnumerator SnapPiecesBack()
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{
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// Loop through each piece in the list
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foreach (var pieceInfo in pieces)
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{
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CanvasGroup canvasGroup = pieceInfo.piece.GetComponent<CanvasGroup>();
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if (canvasGroup != null)
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{
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LeanTween.alphaCanvas(canvasGroup, 1f, 0.1f);
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}
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// Snap the piece to its original position using LeanTween
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LeanTween.move(pieceInfo.piece, pieceInfo.originalPosition, snapDuration)
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.setEase(ease); // Add a smooth ease-out effect
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// Wait for the specified delay before snapping the next piece
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yield return new WaitForSeconds(delayBetweenSnaps);
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}
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}
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[ContextMenu("Setup Pieces From Children")]
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private void SetupPiecesFromChildren()
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{
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pieces.Clear(); // Clear the list to avoid duplicates
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foreach (Transform child in transform) // Loop through all child GameObjects
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{
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pieces.Add(new PieceInfo
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{
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piece = child.gameObject, // Set the piece to the child GameObject
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originalPosition = child.position // Set the original position to the child's current position
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});
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}
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}
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} |