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463 lines
18 KiB
C#
463 lines
18 KiB
C#
//////////////////////////////////////////////
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/// 2DxFX - 2D SPRITE FX - by VETASOFT 2018 //
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//////////////////////////////////////////////
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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[ExecuteInEditMode]
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[AddComponentMenu("2DxFX/Advanced Lightning/Noise")]
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[System.Serializable]
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public class _2dxFX_AL_Noise : MonoBehaviour
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{
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[HideInInspector] public Material ForceMaterial;
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// Advanced Lightning
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[HideInInspector] public bool ActiveChange = true;
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[HideInInspector] public bool AddShadow = true;
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[HideInInspector] public bool ReceivedShadow = false;
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[HideInInspector] public int BlendMode = 0;
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private string shader = "2DxFX/AL/Noise";
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[HideInInspector] [Range(0, 1)] public float _Alpha = 1f;
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[HideInInspector] [Range(0, 1)] public float Noise = 0.5f;
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[HideInInspector] public int ShaderChange = 0;
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Material tempMaterial;
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Material defaultMaterial;
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Image CanvasImage;
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SpriteRenderer CanvasSpriteRenderer;[HideInInspector] public bool ActiveUpdate = true;
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void Awake()
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{
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if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
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if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
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}
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void Start()
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{
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ShaderChange = 0;
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XUpdate();
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}
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public void CallUpdate()
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{
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XUpdate();
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}
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void Update()
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{
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if (ActiveUpdate) XUpdate();
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}
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void XUpdate()
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{
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if (CanvasImage == null)
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{
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if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
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}
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if (CanvasSpriteRenderer == null)
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{
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if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
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}
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if ((ShaderChange == 0) && (ForceMaterial != null))
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{
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ShaderChange = 1;
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if (tempMaterial != null) DestroyImmediate(tempMaterial);
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = ForceMaterial;
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}
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ForceMaterial.hideFlags = HideFlags.None;
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ForceMaterial.shader = Shader.Find(shader);
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ActiveChange = false;
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}
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if ((ForceMaterial == null) && (ShaderChange == 1))
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{
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if (tempMaterial != null) DestroyImmediate(tempMaterial);
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tempMaterial = new Material(Shader.Find(shader));
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tempMaterial.hideFlags = HideFlags.None;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = tempMaterial;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = tempMaterial;
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}
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ShaderChange = 0;
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}
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#if UNITY_EDITOR
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string dfname = "";
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if (CanvasSpriteRenderer != null) dfname = CanvasSpriteRenderer.sharedMaterial.shader.name;
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if (CanvasImage != null)
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{
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Image img = CanvasImage;
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if (img.material == null) dfname = "Sprites/Default";
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}
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if (dfname == "Sprites/Default")
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{
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ForceMaterial.shader = Shader.Find(shader);
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ForceMaterial.hideFlags = HideFlags.None;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
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}
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else if (CanvasImage != null)
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{
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Image img = CanvasImage;
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if (img.material == null) CanvasImage.material = ForceMaterial;
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}
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}
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#endif
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if (ActiveChange)
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{
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_Alpha", 1 - _Alpha);
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if (_2DxFX.ActiveShadow && AddShadow)
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{
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CanvasSpriteRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
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if (ReceivedShadow)
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{
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CanvasSpriteRenderer.receiveShadows = true;
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CanvasSpriteRenderer.sharedMaterial.renderQueue = 2450;
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CanvasSpriteRenderer.sharedMaterial.SetInt("_Z", 1);
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}
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else
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{
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CanvasSpriteRenderer.receiveShadows = false;
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CanvasSpriteRenderer.sharedMaterial.renderQueue = 3000;
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CanvasSpriteRenderer.sharedMaterial.SetInt("_Z", 0);
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}
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}
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else
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{
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CanvasSpriteRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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CanvasSpriteRenderer.receiveShadows = false;
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CanvasSpriteRenderer.sharedMaterial.renderQueue = 3000;
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CanvasSpriteRenderer.sharedMaterial.SetInt("_Z", 0);
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}
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if (BlendMode == 0) // LetterEntered
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{
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CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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}
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if (BlendMode == 1) // Additive
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{
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CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
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}
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if (BlendMode == 2) // Darken
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{
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CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.ReverseSubtract);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.DstColor);
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}
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if (BlendMode == 3) // Lighten
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{
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CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Max);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
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}
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if (BlendMode == 4) // Linear Burn
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{
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CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.ReverseSubtract);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
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}
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if (BlendMode == 5) // Linear Dodge
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{
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CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Max);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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}
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if (BlendMode == 6) // Multiply
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{
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CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.DstColor);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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}
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if (BlendMode == 7) // Soft Aditive
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{
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CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusDstColor);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
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}
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if (BlendMode == 8) // 2x Multiplicative
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{
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CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.ReverseSubtract);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.DstAlpha);
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CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.DstColor);
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}
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_Distortion", Noise);
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material.SetFloat("_Alpha", 1 - _Alpha);
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CanvasImage.material.SetFloat("_Distortion", Noise);
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}
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}
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}
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void OnDestroy()
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{
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if ((Application.isPlaying == false) && (Application.isEditor == true))
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{
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if (tempMaterial != null) DestroyImmediate(tempMaterial);
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if (gameObject.activeSelf && defaultMaterial != null)
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{
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
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CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = defaultMaterial;
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CanvasImage.material.hideFlags = HideFlags.None;
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}
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}
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}
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}
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void OnDisable()
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{
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if (gameObject.activeSelf && defaultMaterial != null)
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{
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
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CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = defaultMaterial;
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CanvasImage.material.hideFlags = HideFlags.None;
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}
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}
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}
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void OnEnable()
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{
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if (defaultMaterial == null)
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{
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defaultMaterial = new Material(Shader.Find("Sprites/Default"));
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}
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if (ForceMaterial == null)
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{
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ActiveChange = true;
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tempMaterial = new Material(Shader.Find(shader));
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tempMaterial.hideFlags = HideFlags.None;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = tempMaterial;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = tempMaterial;
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}
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}
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else
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{
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ForceMaterial.shader = Shader.Find(shader);
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ForceMaterial.hideFlags = HideFlags.None;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = ForceMaterial;
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}
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}
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(_2dxFX_AL_Noise)), CanEditMultipleObjects]
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public class _2dxFX_AL_Noise_Editor : Editor
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{
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private SerializedObject m_object;
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public void OnEnable()
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{
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m_object = new SerializedObject(targets);
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}
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public override void OnInspectorGUI()
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{
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m_object.Update();
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DrawDefaultInspector();
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_2dxFX_AL_Noise _2dxScript = (_2dxFX_AL_Noise)target;
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Texture2D icon = Resources.Load("2dxfxinspector-al") as Texture2D;
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if (icon)
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{
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Rect r;
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float ih = icon.height;
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float iw = icon.width;
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float result = ih / iw;
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float w = Screen.width;
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result = result * w;
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r = GUILayoutUtility.GetRect(ih, result);
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EditorGUI.DrawTextureTransparent(r, icon);
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}
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EditorGUILayout.LabelField("Advanced Lightning may work on mobile high-end devices and may be slower than the Standard 2DxFX effects due to is lightning system. Use it only if you need it.", EditorStyles.helpBox);
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EditorGUILayout.PropertyField(m_object.FindProperty("AddShadow"), new GUIContent("Add Shadow", "Use a unique material, reduce drastically the use of draw call"));
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if (_2dxScript.AddShadow)
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{
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EditorGUILayout.PropertyField(m_object.FindProperty("ReceivedShadow"), new GUIContent("Received Shadow : No Transparency and Use Z Buffering instead of Sprite Order Layers", "Received Shadow, No Transparency and Use Z Buffering instead of Sprite Order Layers"));
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if (_2dxScript.ReceivedShadow)
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{
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EditorGUILayout.LabelField("Note 1: Blend Fusion work but without transparency\n", EditorStyles.helpBox);
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}
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}
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// Mode Blend
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string BlendMethode = "LetterEntered";
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if (_2dxScript.BlendMode == 0) BlendMethode = "LetterEntered";
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if (_2dxScript.BlendMode == 1) BlendMethode = "Additive";
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if (_2dxScript.BlendMode == 2) BlendMethode = "Darken";
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if (_2dxScript.BlendMode == 3) BlendMethode = "Lighten";
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if (_2dxScript.BlendMode == 4) BlendMethode = "Linear Burn";
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if (_2dxScript.BlendMode == 5) BlendMethode = "Linear Dodge";
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if (_2dxScript.BlendMode == 6) BlendMethode = "Multiply";
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if (_2dxScript.BlendMode == 7) BlendMethode = "Soft Aditive";
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if (_2dxScript.BlendMode == 8) BlendMethode = "2x Multiplicative";
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EditorGUILayout.PropertyField(m_object.FindProperty("ActiveUpdate"), new GUIContent("Active Update", "Active Update, for animation / Animator only")); EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call"));
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if (_2dxScript.ForceMaterial == null)
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{
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_2dxScript.ActiveChange = true;
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}
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else
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{
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if (GUILayout.Button("Remove Shared Material"))
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{
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_2dxScript.ForceMaterial = null;
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_2dxScript.ShaderChange = 1;
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_2dxScript.ActiveChange = true;
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_2dxScript.CallUpdate();
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}
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EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property"));
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}
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if (_2dxScript.ActiveChange)
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{
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EditorGUILayout.BeginVertical("Box");
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Texture2D icone = Resources.Load("2dxfx-icon-contrast") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("Noise"), new GUIContent("Noise Value", icone, "Change the value of the Noise effect"));
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EditorGUILayout.BeginVertical("Box");
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icone = Resources.Load("2dxfx-icon-fade") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing"));
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndVertical();
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EditorGUILayout.BeginVertical("Box");
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EditorGUILayout.LabelField("Change Blend Fusion = " + BlendMethode, EditorStyles.whiteLargeLabel);
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if (_2dxScript.ReceivedShadow)
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{
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EditorGUILayout.LabelField("Note: Blend Fusion is not working correctly with Received Shadow", EditorStyles.helpBox);
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}
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EditorGUILayout.BeginHorizontal("Box");
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if (GUILayout.Button("LetterEntered", EditorStyles.toolbarButton))
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{
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_2dxScript.BlendMode = 0;
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_2dxScript.CallUpdate();
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}
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if (GUILayout.Button("Additive", EditorStyles.toolbarButton))
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{
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_2dxScript.BlendMode = 1;
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_2dxScript.CallUpdate();
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}
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if (GUILayout.Button("Darken", EditorStyles.toolbarButton))
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{
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_2dxScript.BlendMode = 2;
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_2dxScript.CallUpdate();
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}
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if (GUILayout.Button("Lighten", EditorStyles.toolbarButton))
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{
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_2dxScript.BlendMode = 3;
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_2dxScript.CallUpdate();
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}
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if (GUILayout.Button("Linear Burn", EditorStyles.toolbarButton))
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{
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_2dxScript.BlendMode = 4;
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_2dxScript.CallUpdate();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal("Box");
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if (GUILayout.Button("Linear Dodge", EditorStyles.toolbarButton))
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{
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_2dxScript.BlendMode = 5;
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_2dxScript.CallUpdate();
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}
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if (GUILayout.Button("Multiply", EditorStyles.toolbarButton))
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{
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_2dxScript.BlendMode = 6;
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_2dxScript.CallUpdate();
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}
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if (GUILayout.Button("Soft Aditive", EditorStyles.toolbarButton))
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{
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_2dxScript.BlendMode = 7;
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_2dxScript.CallUpdate();
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}
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if (GUILayout.Button("2x Multiplicative", EditorStyles.toolbarButton))
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{
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_2dxScript.BlendMode = 8;
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_2dxScript.CallUpdate();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndVertical();
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}
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m_object.ApplyModifiedProperties();
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}
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}
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#endif
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