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347 lines
10 KiB
C#
347 lines
10 KiB
C#
//////////////////////////////////////////////
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/// 2DxFX - 2D SPRITE FX - by VETASOFT 2018 //
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//////////////////////////////////////////////
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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[ExecuteInEditMode]
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[AddComponentMenu("2DxFX/Standard/Flame Additive")]
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[System.Serializable]
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public class _2dxFX_FlameAdditive : MonoBehaviour
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{
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[HideInInspector] public Material ForceMaterial;
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[HideInInspector] public bool ActiveChange = true;
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private string shader = "2DxFX/Standard/FlameAdditive";
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[HideInInspector] public Texture2D __MainTex2;
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[HideInInspector] [Range(0, 1)] public float _Alpha = 1f;
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[HideInInspector] [Range(-2f, 2f)] public float _Speed = 1f;
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[HideInInspector] [Range(0f, 2f)] public float _Intensity = 1f;
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[HideInInspector] public int ShaderChange = 0;
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Material tempMaterial;
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Material defaultMaterial;
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SpriteRenderer CanvasSpriteRenderer; [HideInInspector] public bool ActiveUpdate = true;
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Image CanvasImage;
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void Awake()
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{
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if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
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if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
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}
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void Start()
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{
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__MainTex2 = Resources.Load("_2dxFX_FlameTXT") as Texture2D;
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ShaderChange = 0;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial.SetTexture("_MainTex2", __MainTex2);
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material.SetTexture("_MainTex2", __MainTex2);
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}
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XUpdate();
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}
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public void CallUpdate()
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{
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XUpdate();
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}
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void Update()
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{
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if (ActiveUpdate) XUpdate();
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}
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void XUpdate()
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{
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if (CanvasImage == null)
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{
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if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
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}
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if (CanvasSpriteRenderer == null)
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{
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if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
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}
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if ((ShaderChange == 0) && (ForceMaterial != null))
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{
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ShaderChange = 1;
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if (tempMaterial != null) DestroyImmediate(tempMaterial);
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if (CanvasSpriteRenderer != null) CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
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else if (CanvasImage != null) CanvasImage.material = ForceMaterial;
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ForceMaterial.hideFlags = HideFlags.None;
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ForceMaterial.shader = Shader.Find(shader);
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ActiveChange = false;
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}
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if ((ForceMaterial == null) && (ShaderChange == 1))
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{
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if (tempMaterial != null) DestroyImmediate(tempMaterial);
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tempMaterial = new Material(Shader.Find(shader));
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tempMaterial.hideFlags = HideFlags.None;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = tempMaterial;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = tempMaterial;
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}
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ShaderChange = 0;
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}
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#if UNITY_EDITOR
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string dfname = "";
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if(CanvasSpriteRenderer != null) dfname= CanvasSpriteRenderer.sharedMaterial.shader.name;
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if(CanvasImage != null)
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{
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Image img = CanvasImage;
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if (img.material==null) dfname="Sprites/Default";
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}
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if (dfname == "Sprites/Default")
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{
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ForceMaterial.shader=Shader.Find(shader);
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ForceMaterial.hideFlags = HideFlags.None;
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__MainTex2 = Resources.Load ("_2dxFX_FlameTXT") as Texture2D;
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if(CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
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CanvasSpriteRenderer.sharedMaterial.SetTexture ("_MainTex2", __MainTex2);
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}
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else if(CanvasImage != null)
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{
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Image img = CanvasImage;
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if (img.material==null)
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{
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CanvasImage.material = ForceMaterial;
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CanvasImage.material.SetTexture ("_MainTex2", __MainTex2);
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}
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}
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}
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#endif
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if (ActiveChange)
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{
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_Alpha", _Alpha);
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_Speed", _Speed);
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_Intensity", _Intensity);
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material.SetFloat("_Alpha", _Alpha);
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CanvasImage.material.SetFloat("_Intensity", _Intensity);
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CanvasImage.material.SetFloat("_Speed", _Speed);
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}
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}
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}
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void OnDestroy()
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{
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/*
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if (CanvasImage != null)
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{
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if (CanvasImage==null) CanvasImage = this.gameObject.GetComponent<displayedSprite> ();
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}
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*/
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if ((Application.isPlaying == false) && (Application.isEditor == true))
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{
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if (tempMaterial != null) DestroyImmediate(tempMaterial);
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if (gameObject.activeSelf && defaultMaterial != null)
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{
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
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CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = defaultMaterial;
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CanvasImage.material.hideFlags = HideFlags.None;
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}
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}
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}
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}
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void OnDisable()
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{
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/*
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if (CanvasImage () != null)
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{
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if (CanvasImage==null) CanvasImage = this.gameObject.GetComponent<displayedSprite> ();
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}
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*/
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if (gameObject.activeSelf && defaultMaterial != null)
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{
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
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CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = defaultMaterial;
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CanvasImage.material.hideFlags = HideFlags.None;
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}
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}
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}
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void OnEnable()
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{
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/*
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if (CanvasImage != null)
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{
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if (CanvasImage==null) CanvasImage = this.gameObject.GetComponent<displayedSprite> ();
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}
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*/
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if (defaultMaterial == null)
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{
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defaultMaterial = new Material(Shader.Find("Sprites/Default"));
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}
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if (ForceMaterial == null)
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{
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ActiveChange = true;
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tempMaterial = new Material(Shader.Find(shader));
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tempMaterial.hideFlags = HideFlags.None;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = tempMaterial;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = tempMaterial;
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}
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__MainTex2 = Resources.Load("_2dxFX_FlameTXT") as Texture2D;
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}
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else
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{
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ForceMaterial.shader = Shader.Find(shader);
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ForceMaterial.hideFlags = HideFlags.None;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = ForceMaterial;
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}
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__MainTex2 = Resources.Load("_2dxFX_FlameTXT") as Texture2D;
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}
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if (__MainTex2)
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{
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__MainTex2.wrapMode = TextureWrapMode.Repeat;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial.SetTexture("_MainTex2", __MainTex2);
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material.SetTexture("_MainTex2", __MainTex2);
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}
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}
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(_2dxFX_FlameAdditive)),CanEditMultipleObjects]
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public class _2dxFX_FlameAdditive_Editor : Editor
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{
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private SerializedObject m_object;
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public void OnEnable()
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{
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m_object = new SerializedObject(targets);
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}
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public override void OnInspectorGUI()
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{
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m_object.Update();
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DrawDefaultInspector();
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_2dxFX_FlameAdditive _2dxScript = (_2dxFX_FlameAdditive)target;
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Texture2D icon = Resources.Load ("2dxfxinspector") as Texture2D;
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if (icon)
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{
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Rect r;
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float ih=icon.height;
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float iw=icon.width;
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float result=ih/iw;
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float w=Screen.width;
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result=result*w;
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r = GUILayoutUtility.GetRect(ih, result);
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EditorGUI.DrawTextureTransparent(r,icon);
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}
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EditorGUILayout.PropertyField(m_object.FindProperty("ActiveUpdate"), new GUIContent("Active Update", "Active Update, for animation / Animator only"));
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EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call"));
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if (_2dxScript.ForceMaterial == null)
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{
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_2dxScript.ActiveChange = true;
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}
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else
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{
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if(GUILayout.Button("Remove Shared Material"))
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{
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_2dxScript.ForceMaterial= null;
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_2dxScript.ShaderChange = 1;
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_2dxScript.ActiveChange = true;
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_2dxScript.CallUpdate();
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}
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EditorGUILayout.PropertyField (m_object.FindProperty ("ActiveChange"), new GUIContent ("Change Material Property", "Change The Material Property"));
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}
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if (_2dxScript.ActiveChange)
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{
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EditorGUILayout.BeginVertical("Box");
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Texture2D icone = Resources.Load ("2dxfx-icon-time") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("_Speed"), new GUIContent("Speed", icone, "Change the speed of the flame"));
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icone = Resources.Load ("2dxfx-icon-value") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("_Intensity"), new GUIContent("_Intensity", icone, "Change the speed of the flame"));
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EditorGUILayout.BeginVertical("Box");
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icone = Resources.Load ("2dxfx-icon-fade") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing"));
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndVertical();
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}
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m_object.ApplyModifiedProperties();
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}
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}
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#endif
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