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364 lines
14 KiB
C#
364 lines
14 KiB
C#
//////////////////////////////////////////////
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/// 2DxFX - 2D SPRITE FX - by VETASOFT 2018 //
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//////////////////////////////////////////////
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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[ExecuteInEditMode]
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[AddComponentMenu("2DxFX/Standard/Distortion")]
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[System.Serializable]
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public class _2dxFX_Distortion : MonoBehaviour
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{
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[HideInInspector] public Material ForceMaterial;
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[HideInInspector] public bool ActiveChange = true;
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private string shader = "2DxFX/Standard/Distortion";
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[HideInInspector] [Range(0, 1)] public float _Alpha = 1f;
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[HideInInspector] [Range(0f, 128f)] public float _OffsetX = 10f;
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[HideInInspector] [Range(0f, 128f)] public float _OffsetY = 10f;
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[HideInInspector] [Range(0f, 1f)] public float _DistanceX = 0.03f;
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[HideInInspector] [Range(0f, 1f)] public float _DistanceY = 0.03f;
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[HideInInspector] [Range(0f, 6.28f)] public float _WaveTimeX = 0.16f;
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[HideInInspector] [Range(0f, 6.28f)] public float _WaveTimeY = 0.12f;
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[HideInInspector] public bool AutoPlayWaveX = false;
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[HideInInspector] [Range(0f, 5f)] public float AutoPlaySpeedX = 5f;
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[HideInInspector] public bool AutoPlayWaveY = false;
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[HideInInspector] [Range(0f, 50f)] public float AutoPlaySpeedY = 5f;
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[HideInInspector] public bool AutoRandom = false;
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[HideInInspector] [Range(0f, 50f)] public float AutoRandomRange = 10f;
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[HideInInspector] public int ShaderChange = 0;
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Material tempMaterial;
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Material defaultMaterial;
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Image CanvasImage;
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SpriteRenderer CanvasSpriteRenderer;[HideInInspector] public bool ActiveUpdate = true;
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void Awake()
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{
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if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
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if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
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}
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void Start()
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{
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ShaderChange = 0;
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XUpdate();
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}
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public void CallUpdate()
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{
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XUpdate();
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}
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void Update()
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{
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if (ActiveUpdate) XUpdate();
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}
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void XUpdate()
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{
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if (CanvasImage == null)
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{
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if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
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}
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if (CanvasSpriteRenderer == null)
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{
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if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
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}
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if ((ShaderChange == 0) && (ForceMaterial != null))
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{
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ShaderChange = 1;
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if (tempMaterial != null) DestroyImmediate(tempMaterial);
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = ForceMaterial;
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}
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ForceMaterial.hideFlags = HideFlags.None;
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ForceMaterial.shader = Shader.Find(shader);
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}
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if ((ForceMaterial == null) && (ShaderChange == 1))
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{
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if (tempMaterial != null) DestroyImmediate(tempMaterial);
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tempMaterial = new Material(Shader.Find(shader));
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tempMaterial.hideFlags = HideFlags.None;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = tempMaterial;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = tempMaterial;
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}
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ShaderChange = 0;
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}
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#if UNITY_EDITOR
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string dfname = "";
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if (CanvasSpriteRenderer != null) dfname = CanvasSpriteRenderer.sharedMaterial.shader.name;
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if (CanvasImage != null)
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{
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Image img = CanvasImage;
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if (img.material == null) dfname = "Sprites/Default";
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}
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if (dfname == "Sprites/Default")
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{
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ForceMaterial.shader = Shader.Find(shader);
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ForceMaterial.hideFlags = HideFlags.None;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
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}
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else if (CanvasImage != null)
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{
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Image img = CanvasImage;
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if (img.material == null)
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{
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CanvasImage.material = ForceMaterial;
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}
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}
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}
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#endif
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if (ActiveChange)
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{
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_Alpha", 1 - _Alpha);
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_OffsetX", _OffsetX);
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_OffsetY", _OffsetY);
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_DistanceX", _DistanceX);
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_DistanceY", _DistanceY);
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_WaveTimeX", _WaveTimeX);
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CanvasSpriteRenderer.sharedMaterial.SetFloat("_WaveTimeY", _WaveTimeY);
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material.SetFloat("_Alpha", 1 - _Alpha);
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CanvasImage.material.SetFloat("_OffsetX", _OffsetX);
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CanvasImage.material.SetFloat("_OffsetY", _OffsetY);
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CanvasImage.material.SetFloat("_DistanceX", _DistanceX);
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CanvasImage.material.SetFloat("_DistanceY", _DistanceY);
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CanvasImage.material.SetFloat("_WaveTimeX", _WaveTimeX);
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CanvasImage.material.SetFloat("_WaveTimeY", _WaveTimeY);
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}
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float timerange;
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if (AutoRandom)
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{
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timerange = (Random.Range(1, AutoRandomRange) / 5) * Time.deltaTime;
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}
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else
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{
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timerange = Time.deltaTime;
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}
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if (AutoPlayWaveX) _WaveTimeX += AutoPlaySpeedX * timerange;
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if (AutoPlayWaveY) _WaveTimeY += AutoPlaySpeedY * timerange;
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if (_WaveTimeX > 6.28f) _WaveTimeX = 0f;
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if (_WaveTimeY > 6.28f) _WaveTimeY = 0f;
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}
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}
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void OnDestroy()
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{
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if ((Application.isPlaying == false) && (Application.isEditor == true))
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{
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if (tempMaterial != null) DestroyImmediate(tempMaterial);
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if (gameObject.activeSelf && defaultMaterial != null)
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{
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
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CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = defaultMaterial;
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CanvasImage.material.hideFlags = HideFlags.None;
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}
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}
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}
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}
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void OnDisable()
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{
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if (gameObject.activeSelf && defaultMaterial != null)
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{
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
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CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = defaultMaterial;
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CanvasImage.material.hideFlags = HideFlags.None;
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}
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}
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}
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void OnEnable()
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{
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if (defaultMaterial == null)
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{
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defaultMaterial = new Material(Shader.Find("Sprites/Default"));
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}
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if (ForceMaterial == null)
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{
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ActiveChange = true;
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tempMaterial = new Material(Shader.Find(shader));
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tempMaterial.hideFlags = HideFlags.None;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = tempMaterial;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = tempMaterial;
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}
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}
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else
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{
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ForceMaterial.shader = Shader.Find(shader);
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ForceMaterial.hideFlags = HideFlags.None;
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if (CanvasSpriteRenderer != null)
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{
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CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
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}
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else if (CanvasImage != null)
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{
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CanvasImage.material = ForceMaterial;
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}
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}
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(_2dxFX_Distortion)), CanEditMultipleObjects]
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public class _2dxFX_Distortion_Editor : Editor
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{
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private SerializedObject m_object;
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public void OnEnable()
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{
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m_object = new SerializedObject(targets);
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}
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public override void OnInspectorGUI()
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{
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m_object.Update();
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DrawDefaultInspector();
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_2dxFX_Distortion _2dxScript = (_2dxFX_Distortion)target;
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Texture2D icon = Resources.Load("2dxfxinspector") as Texture2D;
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if (icon)
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{
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Rect r;
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float ih = icon.height;
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float iw = icon.width;
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float result = ih / iw;
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float w = Screen.width;
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result = result * w;
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r = GUILayoutUtility.GetRect(ih, result);
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EditorGUI.DrawTextureTransparent(r, icon);
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}
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EditorGUILayout.PropertyField(m_object.FindProperty("ActiveUpdate"), new GUIContent("Active Update", "Active Update, for animation / Animator only")); EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call"));
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if (_2dxScript.ForceMaterial == null)
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{
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_2dxScript.ActiveChange = true;
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}
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else
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{
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if (GUILayout.Button("Remove Shared Material"))
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{
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_2dxScript.ForceMaterial = null;
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_2dxScript.ShaderChange = 1;
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_2dxScript.ActiveChange = true;
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_2dxScript.CallUpdate();
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}
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EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property"));
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}
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if (_2dxScript.ActiveChange)
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{
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EditorGUILayout.BeginVertical("Box");
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Texture2D icone = Resources.Load("2dxfx-icon-clip_left") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("_OffsetX"), new GUIContent("Offset X", icone, "Change the offset of X"));
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icone = Resources.Load("2dxfx-icon-clip_right") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("_OffsetY"), new GUIContent("Offset Y", icone, "Change the offset of Y"));
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icone = Resources.Load("2dxfx-icon-size_x") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("_DistanceX"), new GUIContent("Distance X", icone, "Change the distance of X"));
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icone = Resources.Load("2dxfx-icon-size_y") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("_DistanceY"), new GUIContent("Distance Y", icone, "Change the distance of Y"));
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icone = Resources.Load("2dxfx-icon-time") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("_WaveTimeX"), new GUIContent("Wave Time X", icone, "Change the time speed of the wave X"));
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icone = Resources.Load("2dxfx-icon-time") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("_WaveTimeY"), new GUIContent("Wave Time Y", icone, "Change the time speed of the wave Y"));
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icone = Resources.Load("2dxfx-icon-time") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("AutoPlayWaveX"), new GUIContent("Active AutoPlay Wave X", icone, "Active the time speed"));
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if (_2dxScript.AutoPlayWaveX)
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{
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icone = Resources.Load("2dxfx-icon-time") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("AutoPlaySpeedX"), new GUIContent("AutoPlay Speed X", icone, "Speed of the auto play X"));
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}
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icone = Resources.Load("2dxfx-icon-time") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("AutoPlayWaveY"), new GUIContent("Active AutoPlay Wave Y", icone, "Active the time speed"));
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if (_2dxScript.AutoPlayWaveY)
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{
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icone = Resources.Load("2dxfx-icon-time") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("AutoPlaySpeedY"), new GUIContent("AutoPlay Speed Y", icone, "Speed of the auto play Y"));
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}
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icone = Resources.Load("2dxfx-icon-pixel") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("AutoRandom"), new GUIContent("Auto Random", icone, "Active the random value"));
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if (_2dxScript.AutoRandom)
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{
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icone = Resources.Load("2dxfx-icon-value") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("AutoRandomRange"), new GUIContent("Auto Random Range", icone, "Change the random value"));
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}
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EditorGUILayout.BeginVertical("Box");
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icone = Resources.Load("2dxfx-icon-fade") as Texture2D;
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EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing"));
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndVertical();
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}
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m_object.ApplyModifiedProperties();
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}
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}
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#endif
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