You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
// Copyright (C) 2023 Google LLC
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
using System;
|
|
using System.IO;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
/*
|
|
* EditorPathUtils class finds and processes the AssetPath for
|
|
* EditorPathUtils.cs within unity asset database.
|
|
*/
|
|
public class EditorPathUtils : ScriptableObject
|
|
{
|
|
/*
|
|
* Returns the asset path of EditorPathUtils.cs
|
|
*/
|
|
private String GetFilePath()
|
|
{
|
|
return AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this));
|
|
}
|
|
|
|
/*
|
|
* Returns the asset directory path of EditorPathUtils.cs
|
|
*/
|
|
public String GetDirectoryAssetPath()
|
|
{
|
|
return Path.GetDirectoryName(GetFilePath());
|
|
}
|
|
|
|
/*
|
|
* Returns the parent asset directory path of EditorPathUtils.cs
|
|
*/
|
|
public String GetParentDirectoryAssetPath()
|
|
{
|
|
return Path.GetDirectoryName(GetDirectoryAssetPath());
|
|
}
|
|
|
|
/*
|
|
* Returns true if GMA import is done via unity package manager,
|
|
* false otherwise.
|
|
*/
|
|
public bool IsPackageRootPath()
|
|
{
|
|
return GetFilePath().StartsWith("Packages");
|
|
}
|
|
}
|