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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace AllIn1SpriteShader
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{
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public class RandomSeed : MonoBehaviour
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{
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//If you want to randomize UI Images, you'll need to create different materials
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void Start()
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{
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Renderer sr = GetComponent<Renderer>();
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if (sr != null)
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{
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if (sr.material != null)
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{
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sr.material.SetFloat("_RandomSeed", Random.Range(0, 1000f));
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}
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else Debug.LogError("Missing Renderer or Material: " + gameObject.name);
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}
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else
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{
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Image i = GetComponent<Image>();
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if (i != null)
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{
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if (i.material != null)
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{
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i.material.SetFloat("_RandomSeed", Random.Range(0, 1000f));
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}
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else Debug.LogError("Missing Material on UI Image: " + gameObject.name);
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}
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else Debug.LogError("Missing Renderer or UI Image on: " + gameObject.name);
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}
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}
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}
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} |