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45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public class RandomRotationAnimation : MonoBehaviour
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{
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public float rotationRange = 30f; // Maximum random rotation angle in degrees
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public float rotationDuration = 1.0f; // Duration for each rotation
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public LeanTweenType easingType = LeanTweenType.easeInOutBack; // Easing for the animation
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private List<GameObject> pieces = new List<GameObject>(); // List to store all child pieces
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void Start()
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{
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// Find all child pieces in the parent object
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foreach (Transform child in transform)
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{
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pieces.Add(child.gameObject);
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}
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// Start the random rotation animation
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AnimatePieces();
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}
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void AnimatePieces()
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{
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foreach (GameObject piece in pieces)
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{
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// Store the original rotation of the piece
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Quaternion originalRotation = piece.transform.rotation;
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// Calculate a random rotation angle within the specified range
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float randomAngle = Random.Range(-rotationRange, rotationRange);
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// Rotate the piece to the random angle
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LeanTween.rotateZ(piece, randomAngle, rotationDuration / 2)
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.setEase(easingType)
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.setOnComplete(() =>
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{
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// Rotate back to the original rotation
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LeanTween.rotate(piece, originalRotation.eulerAngles, rotationDuration / 2)
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.setEase(easingType);
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});
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}
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}
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} |