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/*
http://www.cgsoso.com/forum-211-1.html
CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
CGSOSO 主打游戏开发, 影视设计等CG资源素材。
插件如若商用,请务必官网购买!
daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
using System ;
using UnityEngine ;
using UnityEngine.SceneManagement ;
using UnityEngine.UI ;
public class DialogOverlay : MonoBehaviour
{
private Image overlay ;
private void Awake ( )
{
overlay = GetComponent < Image > ( ) ;
}
private void Start ( )
{
DialogController instance = DialogController . instance ;
instance . onDialogsOpened = ( Action ) Delegate . Combine ( instance . onDialogsOpened , new Action ( OnDialogOpened ) ) ;
DialogController instance2 = DialogController . instance ;
instance2 . onDialogsClosed = ( Action ) Delegate . Combine ( instance2 . onDialogsClosed , new Action ( OnDialogClosed ) ) ;
}
private void OnEnable ( )
{
SceneManager . sceneLoaded + = OnLevelFinishedLoading ;
}
private void OnDisable ( )
{
SceneManager . sceneLoaded - = OnLevelFinishedLoading ;
}
private void OnLevelFinishedLoading ( Scene scene , LoadSceneMode mode )
{
overlay . enabled = false ;
}
private void OnDialogOpened ( )
{
overlay . enabled = true ;
}
private void OnDialogClosed ( )
{
overlay . enabled = false ;
}
private void OnDestroy ( )
{
DialogController instance = DialogController . instance ;
instance . onDialogsOpened = ( Action ) Delegate . Remove ( instance . onDialogsOpened , new Action ( OnDialogOpened ) ) ;
DialogController instance2 = DialogController . instance ;
instance2 . onDialogsClosed = ( Action ) Delegate . Remove ( instance2 . onDialogsClosed , new Action ( OnDialogClosed ) ) ;
}
}