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69 lines
1.5 KiB
C#
69 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class _2DC_ArrowSelection : MonoBehaviour {
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public Camera cam;
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private Vector3 pos;
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private float x;
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public float posx;
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private float timeskip;
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private float timemult;
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// Use this for initialization
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void Start ()
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{
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}
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// Update is called once per frame
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void Update ()
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{
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if (timeskip < 1) timemult = 1;
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if (timeskip > 1) timemult = 1.2f;
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if (timeskip > 1.1f) timemult = 1.4f;
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if (timeskip > 1.2f) timemult = 1.6f;
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if (timeskip > 1.3f) timemult = 1.8f;
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if (timeskip > 1.4f) timemult = 2f;
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if (timeskip > 1.5f) timemult = 2.2f;
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if (timeskip > 1.6f) timemult = 2.5f;
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if (timeskip > 1.7f) timemult = 2.8f;
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if (timeskip > 1.8f) timemult = 3f;
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if (timeskip > 1.9f) timemult = 4f;
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if (Input.GetKey(KeyCode.LeftArrow))
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{
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pos = cam.transform.position;
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pos.x += -0.2f;
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cam.transform.position = pos;
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}
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if (Input.GetKey(KeyCode.RightArrow))
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{
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pos = cam.transform.position;
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pos.x += 0.2f;
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cam.transform.position = pos;
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}
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}
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void OnMouseDrag()
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{
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pos = cam.transform.position;
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pos.x -=posx*timemult;
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cam.transform.position = pos;
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timeskip+=Time.deltaTime;
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}
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void OnMouseExit()
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{
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timeskip = 0;
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}
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void OnMouseUp()
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{
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timeskip = 0;
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}
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}
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