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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using UnityEngine;
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using UnityEngine.Events;
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namespace MS
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{
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public class Popup : MonoBehaviour
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{
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public static Popup current;
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[Header("Anim Setting")]
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public Animator animator;
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public AnimationClip openClip;
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public AnimationClip closeClip;
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[Header("Popup Setting")]
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public bool isOpen;
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public bool closeOnEsc;
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private bool isPlaying;
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public UnityEvent onClose;
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public UnityEvent onOpen;
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public GameObject ChooseModePanel;
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public void isTimerSetter(bool isTimer)
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{
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GamePlayManager.isTimerLevel = isTimer;
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}
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private void Start()
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{
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AnimationEvent animationEvent = new AnimationEvent();
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animationEvent.functionName = "onStopAnim";
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animationEvent.time = openClip.length;
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openClip.AddEvent(animationEvent);
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AnimationEvent animationEvent2 = new AnimationEvent();
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animationEvent2.functionName = "onStopAnim";
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animationEvent2.time = openClip.length;
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closeClip.AddEvent(animationEvent2);
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if (isOpen)
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{
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Open();
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}
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else
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{
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Close();
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}
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}
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[ContextMenu("Open")]
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public void Open(bool onEnd = false)
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{
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if (!isPlaying && !isOpen)
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{
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current = this;
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isOpen = true;
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isPlaying = true;
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animator.Play(openClip.name);
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if (onEnd)
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{
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onOpen.Invoke();
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}
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}
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}
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[ContextMenu("Close")]
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public void Close(bool onEnd = false)
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{
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if (!isPlaying && isOpen)
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{
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isPlaying = true;
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animator.Play(closeClip.name);
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isOpen = false;
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if (onEnd)
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{
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onClose.Invoke();
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}
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}
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}
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[ContextMenu("Open")]
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public void Open()
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{
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Open(onEnd: false);
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}
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[ContextMenu("Close")]
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public void Close()
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{
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Close(onEnd: false);
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}
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public void onStopAnim()
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{
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isPlaying = false;
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}
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}
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}
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