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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace MS
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{
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public class PointerEvent : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, IEventSystemHandler
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{
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[Header("Pointer Enter")]
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public UnityEvent onEnter;
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[Header("Pointer Hover")]
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public UnityEvent onHover;
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[Header("Pointer Exit")]
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public UnityEvent onExit;
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[Header("Pointer Up Event")]
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public UnityEvent onLeftUp;
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public UnityEvent onRightUp;
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[Header("Pointer Donw Event")]
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public UnityEvent onLeftDown;
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public UnityEvent onRightDown;
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[Header("Pointer Click Event")]
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public UnityEvent onLeftClick;
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public UnityEvent onRightClick;
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private bool isHover;
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public void OnPointerUp(PointerEventData eventData)
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{
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if (eventData.button == PointerEventData.InputButton.Left)
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{
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onLeftUp.Invoke();
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}
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if (eventData.button == PointerEventData.InputButton.Right)
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{
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onRightUp.Invoke();
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}
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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if (eventData.button == PointerEventData.InputButton.Left)
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{
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onLeftDown.Invoke();
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}
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if (eventData.button == PointerEventData.InputButton.Right)
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{
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onRightDown.Invoke();
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if (eventData.button == PointerEventData.InputButton.Left)
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{
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onLeftClick.Invoke();
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}
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if (eventData.button == PointerEventData.InputButton.Right)
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{
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onRightClick.Invoke();
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}
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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onEnter.Invoke();
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isHover = true;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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onExit.Invoke();
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isHover = false;
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}
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private void FixedUpdate()
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{
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if (isHover)
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{
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onHover.Invoke();
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}
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}
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}
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}
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