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PlumberUltimateAds/Assets/Scripts/HomeScene.cs

323 lines
10 KiB
C#

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/*
http://www.cgsoso.com/forum-211-1.html
CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源
CGSOSO 主打游戏开发影视设计等CG资源素材。
插件如若商用,请务必官网购买!
daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
using MS;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class HomeScene : MonoBehaviour
{
[Header("Menu")]
public TMP_Text starRanklbl;
public Text coinLbl;
public Image starRankBar;
public Sprite currentLevelImage;
public GameObject groupList;
[Header("Setting")]
public Toggle soundToggle;
public Toggle musicToggle;
[Header("Level Detail View")]
[SerializeField]
private Popup LevelDetailPopup;
[SerializeField]
private Text LD_TitleLbl;
[SerializeField]
private Text LD_LevelCompletdLbl;
[SerializeField]
private GameObject LD_AwardGoldImage;
[SerializeField]
private Image LD_BGImage;
[SerializeField]
private ScrollRect LD_scrollRect;
[SerializeField]
private Transform LD_parentContent;
[SerializeField]
private Button LD_prefabBtn;
[Header("")]
public CanvasGroup[] canvasGroups;
public Popup[] popups;
public static HomeScene instance;
private List<int> ReverseNumbers = new List<int>{4, 6, 10, 12, 16, 18,22,24,28,30,34,36,40,42,46,48};
private void Start()
{
instance = this;
SetupSettingToggle();
if (GameManager.openLevelSelection)
{
GameManager.openLevelSelection = false;
List<LevelGroupButton> list = new List<LevelGroupButton>(groupList.GetComponentsInChildren<LevelGroupButton>());
if (GameManager.currentLevelGroup != null && list.Exists((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup)))
{
ShowDetailLevel(list.Find((LevelGroupButton obj) => obj.levelGroup.Equals(GameManager.currentLevelGroup)));
}
}
Music.instance.Play(Music.Type.MainMusic);
Application.targetFrameRate = 60;
}
private void SetupSettingToggle()
{
soundToggle.isOn = Sound.instance.IsEnabled();
musicToggle.isOn = Music.instance.IsEnabled();
soundToggle.onValueChanged.AddListener(delegate(bool arg0)
{
Sound.instance.SetEnabled(arg0);
PlayButton();
});
musicToggle.onValueChanged.AddListener(delegate(bool arg0)
{
Music.instance.SetEnabled(arg0, updateMusic: true);
PlayButton();
});
UpdateUI();
}
public void UpdateUI()
{
coinLbl.text = GameManager.Coin + string.Empty;
starRanklbl.text = GameManager.StarLevel + string.Empty;
starRankBar.fillAmount = GameManager.StarLevelProgress;
}
public void ShowDetailLevel(LevelGroupButton lb)
{
int completedLevel = lb.levelGroup.CompletedLevel;
LD_TitleLbl.text = lb.levelGroup.LevelGroupName.ToUpper();
LD_LevelCompletdLbl.text = completedLevel + " / " + lb.levelGroup.TotalLevel;
// LD_AwardGoldImage.SetActive(completedLevel >= lb.levelGroup.TotalLevel);
LD_BGImage.sprite = lb.levelGroup.LevelDetailBG;
// LD_AwardGoldImage.GetComponentInParent<Image>().sprite = lb.AwardGoldImage.GetComponentInParent<Image>().sprite;
// LD_LevelCompletdLbl.GetComponentInParent<Image>().sprite = lb.LevelCompletdLbl.GetComponentInParent<Image>().sprite;
for (int num = LD_parentContent.childCount - 1; num >= 0; num--)
{
UnityEngine.Object.DestroyImmediate(LD_parentContent.GetChild(0).gameObject);
}
for (int i = 0; i < lb.levelGroup.TotalLevel; i++)
{
if (!ReverseNumbers.Contains(i + 1))
{
Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
button.GetComponentInChildren<Text>().text = i + 1 + string.Empty;
//if (i <= completedLevel)
if (int.Parse(button.GetComponentInChildren<Text>().text)<=completedLevel+1)
{
//if (i == completedLevel)
if (button.GetComponentInChildren<Text>().text == (completedLevel+1).ToString())
{
button.GetComponent<Image>().sprite = currentLevelImage;
button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
}
button.interactable = true;
button.GetComponent<_2dxFX_GrayScale>().enabled = false;
button.GetComponent<Image>().color = Color.white;
button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
int lNo = i + 1;
button.onClick.AddListener(delegate
{
GameManager.currentLevelGroup = lb.levelGroup;
GameManager.CurrentLevelNo = lNo;
SceneManager.LoadScene("GameScene");
PlayButton();
});
}
else
{
button.interactable = false;
button.GetComponent<_2dxFX_GrayScale>().enabled = true;
button.GetComponent<Image>().color = lb.levelGroup.bgColor;
button.GetComponentInChildren<Text>().color = Color.white;
}
CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
CUI.SetUi(i + 1, completedLevel);
}
else
{
int index=ReverseNumbers.IndexOf(i+1);
if (index % 2 == 0)
{
//index is 0,2,4,6,8 etc
Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
//button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index+1]);
button.GetComponentInChildren<Text>().text = ReverseNumbers[index + 1] + string.Empty;
//if (i <= completedLevel)
//if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString())
if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel+1)
{
if (i == completedLevel)
{
button.GetComponent<Image>().sprite = currentLevelImage;
button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
}
button.interactable = true;
button.GetComponent<_2dxFX_GrayScale>().enabled = false;
button.GetComponent<Image>().color = Color.white;
button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
int lNo = ReverseNumbers[index + 1];
button.onClick.AddListener(delegate
{
GameManager.currentLevelGroup = lb.levelGroup;
GameManager.CurrentLevelNo = lNo;
SceneManager.LoadScene("GameScene");
PlayButton();
});
}
else
{
button.interactable = false;
button.GetComponent<_2dxFX_GrayScale>().enabled = true;
button.GetComponent<Image>().color = lb.levelGroup.bgColor;
button.GetComponentInChildren<Text>().color = Color.white;
}
CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
CUI.SetUi(ReverseNumbers[index + 1], completedLevel);
}
else
{
Button button = UnityEngine.Object.Instantiate(LD_prefabBtn, LD_parentContent);
//button.name = lb.levelGroup.LevelGroupName + "_" + (i + 1);
button.name = lb.levelGroup.LevelGroupName + "_" + (ReverseNumbers[index - 1]);
button.GetComponentInChildren<Text>().text = ReverseNumbers[index - 1] + string.Empty;
//if (i <= completedLevel)
if (int.Parse(button.GetComponentInChildren<Text>().text) <= completedLevel + 1)
{
//if (i == completedLevel)
if (button.GetComponentInChildren<Text>().text == (completedLevel + 1).ToString())
{
button.GetComponent<Image>().sprite = currentLevelImage;
button.GetComponentInChildren<ParticleSystem>(true).gameObject.SetActive(true);
}
button.interactable = true;
button.GetComponent<_2dxFX_GrayScale>().enabled = false;
button.GetComponent<Image>().color = Color.white;
button.GetComponentInChildren<Text>().color = lb.levelGroup.bgColor;
int lNo = ReverseNumbers[index - 1];
button.onClick.AddListener(delegate
{
GameManager.currentLevelGroup = lb.levelGroup;
GameManager.CurrentLevelNo = lNo;
SceneManager.LoadScene("GameScene");
PlayButton();
});
}
else
{
button.interactable = false;
button.GetComponent<_2dxFX_GrayScale>().enabled = true;
button.GetComponent<Image>().color = lb.levelGroup.bgColor;
button.GetComponentInChildren<Text>().color = Color.white;
}
CustomUI CUI = button.gameObject.GetComponent<CustomUI>();
CUI.SetUi(ReverseNumbers[index - 1], completedLevel);
}
}
}
LD_scrollRect.verticalNormalizedPosition = 1f;
LevelDetailPopup.Open();
}
public void OnRateUs()
{
Timer.Schedule(this, 0.4f, OnRate);
}
public void OnRate()
{
Sound.instance.PlayButton();
CUtils.OpenStore();
}
public void OnSendFeedback()
{
Sound.instance.PlayButton();
Application.OpenURL("mailto:" + GameConfig.instance.feedbackEmail);
}
public void OnFB()
{
Sound.instance.PlayButton();
CUtils.LikeFacebookPage(GameConfig.instance.facebookPageID);
}
public void PlayButton()
{
Sound.instance.PlayButton();
}
public void PlayBackButton()
{
Sound.instance.PlayButton(Sound.Button.Back);
}
private void Update()
{
if (!Input.GetKeyDown(KeyCode.Escape))
{
return;
}
bool flag = false;
CanvasGroup[] array = canvasGroups;
foreach (CanvasGroup canvasGroup in array)
{
if (canvasGroup.alpha != 0f)
{
flag = true;
break;
}
}
Popup[] array2 = popups;
foreach (Popup popup in array2)
{
if (popup.isOpen)
{
flag = true;
break;
}
}
if (!flag)
{
Application.Quit();
}
}
}