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PlumberUltimateAds/Assets/2DxFX/Scripts/2dxfx_AL/_2dxFX_AL_Pattern.cs

570 lines
24 KiB
C#

//////////////////////////////////////////////
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2018 //
//////////////////////////////////////////////
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
[ExecuteInEditMode]
[AddComponentMenu("2DxFX/Advanced Lightning/Pattern")]
[System.Serializable]
public class _2dxFX_AL_Pattern : MonoBehaviour
{
[HideInInspector] public Material ForceMaterial;
// Advanced Lightning
[HideInInspector] public bool ActiveChange = true;
[HideInInspector] public bool AddShadow = true;
[HideInInspector] public bool ReceivedShadow = false;
[HideInInspector] public int BlendMode = 0;
private string shader = "2DxFX/AL/Pattern";
[HideInInspector] [Range(0, 1)] public float _Alpha = 1f;
[HideInInspector] public Texture2D __MainTex2;
[HideInInspector] public float _OffsetX;
[HideInInspector] public float _OffsetY;
[HideInInspector] public bool _AutoScrollX;
[HideInInspector] [Range(-3, 3)] public float _AutoScrollSpeedX;
[HideInInspector] public bool _AutoScrollY;
[HideInInspector] [Range(-3, 3)] public float _AutoScrollSpeedY;
[HideInInspector] private float _AutoScrollCountX;
[HideInInspector] private float _AutoScrollCountY;
[HideInInspector] public int ShaderChange = 0;
Material tempMaterial;
Material defaultMaterial;
Image CanvasImage;
SpriteRenderer CanvasSpriteRenderer;[HideInInspector] public bool ActiveUpdate = true;
void Awake()
{
if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
}
void Start()
{
ShaderChange = 0;
XUpdate();
}
public void CallUpdate()
{
XUpdate();
}
void Update()
{
if (ActiveUpdate) XUpdate();
}
void XUpdate()
{
if (CanvasImage == null)
{
if (this.gameObject.GetComponent<Image>() != null) CanvasImage = this.gameObject.GetComponent<Image>();
}
if (CanvasSpriteRenderer == null)
{
if (this.gameObject.GetComponent<SpriteRenderer>() != null) CanvasSpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
}
if ((ShaderChange == 0) && (ForceMaterial != null))
{
ShaderChange = 1;
if (tempMaterial != null) DestroyImmediate(tempMaterial);
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
}
else if (CanvasImage != null)
{
CanvasImage.material = ForceMaterial;
}
ForceMaterial.hideFlags = HideFlags.None;
ForceMaterial.shader = Shader.Find(shader);
ActiveChange = false;
}
if ((ForceMaterial == null) && (ShaderChange == 1))
{
if (tempMaterial != null) DestroyImmediate(tempMaterial);
tempMaterial = new Material(Shader.Find(shader));
tempMaterial.hideFlags = HideFlags.None;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = tempMaterial;
}
else if (CanvasImage != null)
{
CanvasImage.material = tempMaterial;
}
ShaderChange = 0;
}
#if UNITY_EDITOR
string dfname = "";
if (CanvasSpriteRenderer != null) dfname = CanvasSpriteRenderer.sharedMaterial.shader.name;
if (CanvasImage != null)
{
Image img = CanvasImage;
if (img.material == null) dfname = "Sprites/Default";
}
if (dfname == "Sprites/Default")
{
ForceMaterial.shader = Shader.Find(shader);
ForceMaterial.hideFlags = HideFlags.None;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
}
else if (CanvasImage != null)
{
Image img = CanvasImage;
if (img.material == null) CanvasImage.material = ForceMaterial;
}
}
#endif
if (ActiveChange)
{
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial.SetFloat("_Alpha", 1 - _Alpha);
if (_2DxFX.ActiveShadow && AddShadow)
{
CanvasSpriteRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
if (ReceivedShadow)
{
CanvasSpriteRenderer.receiveShadows = true;
CanvasSpriteRenderer.sharedMaterial.renderQueue = 2450;
CanvasSpriteRenderer.sharedMaterial.SetInt("_Z", 1);
}
else
{
CanvasSpriteRenderer.receiveShadows = false;
CanvasSpriteRenderer.sharedMaterial.renderQueue = 3000;
CanvasSpriteRenderer.sharedMaterial.SetInt("_Z", 0);
}
}
else
{
CanvasSpriteRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
CanvasSpriteRenderer.receiveShadows = false;
CanvasSpriteRenderer.sharedMaterial.renderQueue = 3000;
CanvasSpriteRenderer.sharedMaterial.SetInt("_Z", 0);
}
if (BlendMode == 0) // LetterEntered
{
CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add);
CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
}
if (BlendMode == 1) // Additive
{
CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add);
CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
}
if (BlendMode == 2) // Darken
{
CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.ReverseSubtract);
CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.DstColor);
}
if (BlendMode == 3) // Lighten
{
CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Max);
CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
}
if (BlendMode == 4) // Linear Burn
{
CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.ReverseSubtract);
CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
}
if (BlendMode == 5) // Linear Dodge
{
CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Max);
CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
}
if (BlendMode == 6) // Multiply
{
CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add);
CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.DstColor);
CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
}
if (BlendMode == 7) // Soft Aditive
{
CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add);
CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusDstColor);
CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
}
if (BlendMode == 8) // 2x Multiplicative
{
CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.ReverseSubtract);
CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.DstAlpha);
CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.DstColor);
}
if ((_AutoScrollX == false) && (_AutoScrollY == false))
{
CanvasSpriteRenderer.sharedMaterial.SetFloat("_OffsetX", _OffsetX);
CanvasSpriteRenderer.sharedMaterial.SetFloat("_OffsetY", _OffsetY);
}
if ((_AutoScrollX == true) && (_AutoScrollY == false))
{
_AutoScrollCountX += _AutoScrollSpeedX * Time.deltaTime;
CanvasSpriteRenderer.material.SetFloat("_OffsetX", _AutoScrollCountX);
CanvasSpriteRenderer.material.SetFloat("_OffsetY", _OffsetY);
}
if ((_AutoScrollX == false) && (_AutoScrollY == true))
{
_AutoScrollCountY += _AutoScrollSpeedY * Time.deltaTime;
CanvasSpriteRenderer.sharedMaterial.SetFloat("_OffsetX", _OffsetX);
CanvasSpriteRenderer.sharedMaterial.SetFloat("_OffsetY", _AutoScrollCountY);
}
if ((_AutoScrollX == true) && (_AutoScrollY == true))
{
_AutoScrollCountX += _AutoScrollSpeedX * Time.deltaTime;
CanvasSpriteRenderer.sharedMaterial.SetFloat("_OffsetX", _AutoScrollCountX);
_AutoScrollCountY += _AutoScrollSpeedY * Time.deltaTime;
CanvasSpriteRenderer.sharedMaterial.SetFloat("_OffsetY", _AutoScrollCountY);
}
}
else if (CanvasImage != null)
{
CanvasImage.material.SetFloat("_Alpha", 1 - _Alpha);
if ((_AutoScrollX == false) && (_AutoScrollY == false))
{
CanvasImage.material.SetFloat("_OffsetX", _OffsetX);
CanvasImage.material.SetFloat("_OffsetY", _OffsetY);
}
if ((_AutoScrollX == true) && (_AutoScrollY == false))
{
_AutoScrollCountX += _AutoScrollSpeedX * Time.deltaTime;
CanvasImage.material.SetFloat("_OffsetX", _AutoScrollCountX);
CanvasImage.material.SetFloat("_OffsetY", _OffsetY);
}
if ((_AutoScrollX == false) && (_AutoScrollY == true))
{
_AutoScrollCountY += _AutoScrollSpeedY * Time.deltaTime;
CanvasImage.material.SetFloat("_OffsetX", _OffsetX);
CanvasImage.material.SetFloat("_OffsetY", _AutoScrollCountY);
}
if ((_AutoScrollX == true) && (_AutoScrollY == true))
{
_AutoScrollCountX += _AutoScrollSpeedX * Time.deltaTime;
CanvasImage.material.SetFloat("_OffsetX", _AutoScrollCountX);
_AutoScrollCountY += _AutoScrollSpeedY * Time.deltaTime;
CanvasImage.material.SetFloat("_OffsetY", _AutoScrollCountY);
}
}
if (_AutoScrollCountX > 1) _AutoScrollCountX = 0;
if (_AutoScrollCountX < -1) _AutoScrollCountX = 0;
if (_AutoScrollCountY > 1) _AutoScrollCountY = 0;
if (_AutoScrollCountY < -1) _AutoScrollCountY = 0;
}
}
void OnDestroy()
{
if ((Application.isPlaying == false) && (Application.isEditor == true))
{
if (ForceMaterial != null && tempMaterial != null)
{
DestroyImmediate(tempMaterial);
}
if (gameObject.activeSelf)
{
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
}
else if (CanvasImage != null)
{
CanvasImage.material = defaultMaterial;
CanvasImage.material.hideFlags = HideFlags.None;
}
}
}
}
void OnDisable()
{
if (ForceMaterial != null && tempMaterial != null)
{
DestroyImmediate(tempMaterial);
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = defaultMaterial;
CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None;
}
else if (CanvasImage != null)
{
CanvasImage.material = defaultMaterial;
CanvasImage.material.hideFlags = HideFlags.None;
}
}
}
void OnEnable()
{
defaultMaterial = new Material(Shader.Find("Sprites/Default"));
if (ForceMaterial == null)
{
ActiveChange = true;
tempMaterial = new Material(Shader.Find(shader));
tempMaterial.hideFlags = HideFlags.None;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = tempMaterial;
}
else if (CanvasImage != null)
{
CanvasImage.material = tempMaterial;
}
}
else
{
ForceMaterial.shader = Shader.Find(shader);
ForceMaterial.hideFlags = HideFlags.None;
if (CanvasSpriteRenderer != null)
{
CanvasSpriteRenderer.sharedMaterial = ForceMaterial;
}
else if (CanvasImage != null)
{
CanvasImage.material = ForceMaterial;
}
}
if (__MainTex2)
{
__MainTex2.wrapMode = TextureWrapMode.Repeat;
CanvasSpriteRenderer.sharedMaterial.SetTexture("_MainTex2", __MainTex2);
}
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(_2dxFX_AL_Pattern)), CanEditMultipleObjects]
public class _2dxFX_AL_Pattern_Editor : Editor
{
private SerializedObject m_object;
public void OnEnable()
{
m_object = new SerializedObject(targets);
}
public override void OnInspectorGUI()
{
m_object.Update();
DrawDefaultInspector();
_2dxFX_AL_Pattern _2dxScript = (_2dxFX_AL_Pattern)target;
Texture2D icon = Resources.Load("2dxfxinspector-al") as Texture2D;
if (icon)
{
Rect r;
float ih = icon.height;
float iw = icon.width;
float result = ih / iw;
float w = Screen.width;
result = result * w;
r = GUILayoutUtility.GetRect(ih, result);
EditorGUI.DrawTextureTransparent(r, icon);
}
EditorGUILayout.LabelField("Advanced Lightning may work on mobile high-end devices and may be slower than the Standard 2DxFX effects due to is lightning system. Use it only if you need it.", EditorStyles.helpBox);
EditorGUILayout.PropertyField(m_object.FindProperty("AddShadow"), new GUIContent("Add Shadow", "Use a unique material, reduce drastically the use of draw call"));
if (_2dxScript.AddShadow)
{
EditorGUILayout.PropertyField(m_object.FindProperty("ReceivedShadow"), new GUIContent("Received Shadow : No Transparency and Use Z Buffering instead of Sprite Order Layers", "Received Shadow, No Transparency and Use Z Buffering instead of Sprite Order Layers"));
if (_2dxScript.ReceivedShadow)
{
EditorGUILayout.LabelField("Note 1: Blend Fusion work but without transparency\n", EditorStyles.helpBox);
}
}
// Mode Blend
string BlendMethode = "LetterEntered";
if (_2dxScript.BlendMode == 0) BlendMethode = "LetterEntered";
if (_2dxScript.BlendMode == 1) BlendMethode = "Additive";
if (_2dxScript.BlendMode == 2) BlendMethode = "Darken";
if (_2dxScript.BlendMode == 3) BlendMethode = "Lighten";
if (_2dxScript.BlendMode == 4) BlendMethode = "Linear Burn";
if (_2dxScript.BlendMode == 5) BlendMethode = "Linear Dodge";
if (_2dxScript.BlendMode == 6) BlendMethode = "Multiply";
if (_2dxScript.BlendMode == 7) BlendMethode = "Soft Aditive";
if (_2dxScript.BlendMode == 8) BlendMethode = "2x Multiplicative";
EditorGUILayout.PropertyField(m_object.FindProperty("ActiveUpdate"), new GUIContent("Active Update", "Active Update, for animation / Animator only")); EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call"));
if (_2dxScript.ForceMaterial == null)
{
_2dxScript.ActiveChange = true;
}
else
{
if (GUILayout.Button("Remove Shared Material"))
{
_2dxScript.ForceMaterial = null;
_2dxScript.ShaderChange = 1;
_2dxScript.ActiveChange = true;
_2dxScript.CallUpdate();
}
EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property"));
}
if (_2dxScript.ActiveChange)
{
EditorGUILayout.BeginVertical("Box");
Texture2D icone = Resources.Load("2dxfx-icon-color") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("__MainTex2"), new GUIContent("Texture Pattern", icone, "Change the value of the posterize effect"));
if (_2dxScript.__MainTex2)
{
icone = Resources.Load("2dxfx-icon-size_x") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("_OffsetX"), new GUIContent("Offset X", icone, "Change the value of the posterize effect"));
icone = Resources.Load("2dxfx-icon-size_y") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("_OffsetY"), new GUIContent("Offset Y", icone, "Change the value of the posterize effect"));
icone = Resources.Load("2dxfx-icon-value") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("_AutoScrollX"), new GUIContent("Auto Scroll X", icone, "Change the value of the posterize effect"));
if (_2dxScript._AutoScrollX)
{
icone = Resources.Load("2dxfx-icon-time") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("_AutoScrollSpeedX"), new GUIContent("Auto Scroll Speed X", icone, "Change the value of the posterize effect"));
}
icone = Resources.Load("2dxfx-icon-value") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("_AutoScrollY"), new GUIContent("Auto Scroll Y", icone, "Change the value of the posterize effect"));
if (_2dxScript._AutoScrollY)
{
icone = Resources.Load("2dxfx-icon-time") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("_AutoScrollSpeedY"), new GUIContent("Auto Scroll Speed Y", icone, "Change the value of the posterize effect"));
}
}
else
{
EditorGUILayout.LabelField(new GUIContent("**You must add a sprite on the Texture Pattern field**", "You need to add a sprite here in order to use the pattern fx, you can use the same sprite if you want"));
}
EditorGUILayout.BeginVertical("Box");
icone = Resources.Load("2dxfx-icon-fade") as Texture2D;
EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing"));
EditorGUILayout.EndVertical();
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical("Box");
EditorGUILayout.LabelField("Change Blend Fusion = " + BlendMethode, EditorStyles.whiteLargeLabel);
if (_2dxScript.ReceivedShadow)
{
EditorGUILayout.LabelField("Note: Blend Fusion is not working correctly with Received Shadow", EditorStyles.helpBox);
}
EditorGUILayout.BeginHorizontal("Box");
if (GUILayout.Button("LetterEntered", EditorStyles.toolbarButton))
{
_2dxScript.BlendMode = 0;
_2dxScript.CallUpdate();
}
if (GUILayout.Button("Additive", EditorStyles.toolbarButton))
{
_2dxScript.BlendMode = 1;
_2dxScript.CallUpdate();
}
if (GUILayout.Button("Darken", EditorStyles.toolbarButton))
{
_2dxScript.BlendMode = 2;
_2dxScript.CallUpdate();
}
if (GUILayout.Button("Lighten", EditorStyles.toolbarButton))
{
_2dxScript.BlendMode = 3;
_2dxScript.CallUpdate();
}
if (GUILayout.Button("Linear Burn", EditorStyles.toolbarButton))
{
_2dxScript.BlendMode = 4;
_2dxScript.CallUpdate();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal("Box");
if (GUILayout.Button("Linear Dodge", EditorStyles.toolbarButton))
{
_2dxScript.BlendMode = 5;
_2dxScript.CallUpdate();
}
if (GUILayout.Button("Multiply", EditorStyles.toolbarButton))
{
_2dxScript.BlendMode = 6;
_2dxScript.CallUpdate();
}
if (GUILayout.Button("Soft Aditive", EditorStyles.toolbarButton))
{
_2dxScript.BlendMode = 7;
_2dxScript.CallUpdate();
}
if (GUILayout.Button("2x Multiplicative", EditorStyles.toolbarButton))
{
_2dxScript.BlendMode = 8;
_2dxScript.CallUpdate();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
m_object.ApplyModifiedProperties();
}
}
#endif