You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
157 lines
6.1 KiB
XML
157 lines
6.1 KiB
XML
<?xml version="1.0"?>
|
|
<doc>
|
|
<assembly>
|
|
<name>DemiLib</name>
|
|
</assembly>
|
|
<members>
|
|
<member name="F:DG.DemiLib.Core.GUIUtils.isProSkin">
|
|
<summary>
|
|
Set when calling <code>DeGUI.BeginGUI</code>
|
|
</summary>
|
|
</member>
|
|
<member name="T:DG.DemiLib.DeColorPalette">
|
|
<summary>
|
|
Stores a color palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
|
|
and changed at any time by calling <code>DeGUI.ChangePalette</code>.
|
|
You can inherit from this class to create custom color palettes with more hColor options.
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DemiLib.DeColorPalette.HexToColor(System.String)">
|
|
<summary>
|
|
Converts a HEX color to a Unity Color and returns it
|
|
</summary>
|
|
<param name="hex">The HEX color, either with or without the initial # (accepts both regular and short format)</param>
|
|
</member>
|
|
<member name="T:DG.DemiLib.DeColorGlobal">
|
|
<summary>
|
|
Global colors
|
|
</summary>
|
|
</member>
|
|
<member name="T:DG.DemiLib.DeColorBG">
|
|
<summary>
|
|
Background colors
|
|
</summary>
|
|
</member>
|
|
<member name="F:DG.DemiLib.DeColorBG.editor">
|
|
<summary>Editor background color</summary>
|
|
</member>
|
|
<member name="T:DG.DemiLib.DeColorContent">
|
|
<summary>
|
|
Content colors
|
|
</summary>
|
|
</member>
|
|
<member name="T:DG.DemiLib.DeScope">
|
|
<summary>
|
|
Extend this to replicate Unity's Scope system with any Unity version.
|
|
Thanks to Dmitriy Yukhanov for pointing this out and creating an initial version.
|
|
Expand this class to create scopes.<para/>
|
|
Example:
|
|
<code>public class VBoxScope : DeScope
|
|
{
|
|
public VBoxScope(GUIStyle style)
|
|
{
|
|
BeginVBox(style);
|
|
}
|
|
|
|
protected override void CloseScope()
|
|
{
|
|
EndVBox();
|
|
}
|
|
}</code>
|
|
Usage:
|
|
<code>using (new VBoxScope(myStyle) {
|
|
// Do something
|
|
}</code>
|
|
</summary>
|
|
</member>
|
|
<member name="T:DG.DemiLib.DeSkinColor">
|
|
<summary>
|
|
Contains both free and pro skins color variations,
|
|
and automatically returns the correct one when converted to Color
|
|
</summary>
|
|
</member>
|
|
<member name="T:DG.DemiLib.External.DeHierarchyComponent">
|
|
<summary>
|
|
Used by DeHierarchy
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.MissingItemsIndexes">
|
|
<summary>
|
|
Returns a list of all items whose gameObject is NULL, or NULL if there's no missing gameObjects.
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.StoreItemColor(UnityEngine.GameObject,DG.DemiLib.External.DeHierarchyComponent.HColor)">
|
|
<summary>
|
|
If the item exists sets it, otherwise first creates it and then sets it
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.StoreItemIcon(UnityEngine.GameObject,DG.DemiLib.External.DeHierarchyComponent.IcoType)">
|
|
<summary>
|
|
If the item exists sets it, otherwise first creates it and then sets it
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.RemoveItemData(UnityEngine.GameObject)">
|
|
<summary>
|
|
Returns TRUE if the item existed and was removed.
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DemiLib.External.DeHierarchyComponent.GetItem(UnityEngine.GameObject)">
|
|
<summary>
|
|
Returns the customizedItem for the given gameObject, or NULL if none was found
|
|
</summary>
|
|
</member>
|
|
<member name="P:DG.DemiLib.IEditorGUINode.id">
|
|
<summary>Must be univocal</summary>
|
|
</member>
|
|
<member name="P:DG.DemiLib.IEditorGUINode.guiPosition">
|
|
<summary>Node position in editor GUI</summary>
|
|
</member>
|
|
<member name="P:DG.DemiLib.IEditorGUINode.connectedNodesIds">
|
|
<summary>Ids of all forward connected nodes. Length indicates how many forward connections are allowed.
|
|
Min length represents available connections from node.</summary>
|
|
</member>
|
|
<member name="T:DG.DemiLib.IntRange">
|
|
<summary>
|
|
A serializable struct including a min and a max int value
|
|
</summary>
|
|
</member>
|
|
<member name="F:DG.DemiLib.IntRange.min">
|
|
<summary>Min value</summary>
|
|
</member>
|
|
<member name="F:DG.DemiLib.IntRange.max">
|
|
<summary>Max value</summary>
|
|
</member>
|
|
<member name="M:DG.DemiLib.IntRange.#ctor(System.Int32,System.Int32)">
|
|
<summary>
|
|
Creates a new Range
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DemiLib.IntRange.RandomWithin">
|
|
<summary>
|
|
Returns a random value within this range (min/max included)
|
|
</summary>
|
|
</member>
|
|
<member name="T:DG.DemiLib.Range">
|
|
<summary>
|
|
A serializable struct including a min and a max float value
|
|
</summary>
|
|
</member>
|
|
<member name="F:DG.DemiLib.Range.min">
|
|
<summary>Min value</summary>
|
|
</member>
|
|
<member name="F:DG.DemiLib.Range.max">
|
|
<summary>Max value</summary>
|
|
</member>
|
|
<member name="M:DG.DemiLib.Range.#ctor(System.Single,System.Single)">
|
|
<summary>
|
|
Creates a new Range
|
|
</summary>
|
|
</member>
|
|
<member name="M:DG.DemiLib.Range.RandomWithin">
|
|
<summary>
|
|
Returns a random value within this range (min/max included)
|
|
</summary>
|
|
</member>
|
|
</members>
|
|
</doc>
|