You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
72 lines
1.5 KiB
GLSL
72 lines
1.5 KiB
GLSL
//////////////////////////////////////////////
|
|
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2016 //
|
|
/// http://unity3D.vetasoft.com/ //
|
|
//////////////////////////////////////////////
|
|
|
|
Shader "2DxFX/AL/GrayScale"
|
|
{
|
|
Properties
|
|
{
|
|
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
|
_Alpha("Alpha", Range(0,1)) = 1.0
|
|
_Color("_Color", Color) = (1,1,1,1)
|
|
[HideInInspector]_SrcBlend("_SrcBlend", Float) = 0
|
|
[HideInInspector]_DstBlend("_DstBlend", Float) = 0
|
|
[HideInInspector]_BlendOp("_BlendOp",Float) = 0
|
|
[HideInInspector]_Z("_Z", Float) = 0
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"IgnoreProjector" = "True"
|
|
"RenderType" = "TransparentCutout"
|
|
"PreviewType" = "Plane"
|
|
"CanUseSpriteAtlas" = "True"
|
|
}
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite[_Z]
|
|
BlendOp[_BlendOp]
|
|
Blend[_SrcBlend][_DstBlend]
|
|
|
|
CGPROGRAM
|
|
#pragma surface surf Lambert vertex:vert nofog keepalpha addshadow fullforwardshadows
|
|
|
|
|
|
uniform float _EffectAmount;
|
|
sampler2D _MainTex;
|
|
float _Alpha;
|
|
float4 _Color;
|
|
|
|
struct Input
|
|
{
|
|
float2 uv_MainTex;
|
|
float4 color;
|
|
};
|
|
|
|
void vert(inout appdata_full v, out Input o)
|
|
{
|
|
v.vertex = UnityPixelSnap(v.vertex);
|
|
UNITY_INITIALIZE_OUTPUT(Input, o);
|
|
o.color = v.color * _Color;
|
|
}
|
|
|
|
void surf(Input IN, inout SurfaceOutput o)
|
|
{
|
|
|
|
float4 c = tex2D(_MainTex, IN.uv_MainTex)*IN.color;
|
|
c.rgb = lerp(c.rgb, dot(c.rgb, float3(0.3, 0.59, 0.11)), _EffectAmount);
|
|
c.a = c.a - _Alpha;
|
|
|
|
o.Albedo = c.rgb * c.a;
|
|
o.Alpha = c.a;
|
|
|
|
clip(o.Alpha - 0.05);
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
Fallback "Transparent/VertexLit"
|
|
} |