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PlumberUltimateAds/Assets/Scripts/Authentication/GoogleSignInHandler.cs

102 lines
3.0 KiB
C#

using System;
using Firebase.Auth;
using Google;
using UnityEngine;
using System.Threading.Tasks;
using Firebase.Extensions;
using PlayFab;
using PlayFab.ClientModels;
using UnityEngine.UI;
public class GoogleSignInHandler : MonoBehaviour
{
private FirebaseAuth auth;
private GoogleSignInConfiguration configuration;
[SerializeField] private Button googleSignInButton;
private void OnEnable()
{
googleSignInButton.onClick.AddListener(SignInWithGoogle);
}
private void OnDisable()
{
googleSignInButton.onClick.RemoveListener(SignInWithGoogle);
}
void Start()
{
PlayFabSettings.staticSettings.TitleId = GameConstants.PlayfabTitleId;
auth = FirebaseAuth.DefaultInstance;
configuration = new GoogleSignInConfiguration
{
WebClientId = GameConstants.WebClientID,
RequestEmail = true,
RequestAuthCode = true,
RequestIdToken = true
};
GoogleSignIn.Configuration = configuration;
GoogleSignIn.DefaultInstance.EnableDebugLogging(true);
}
private void SignInWithGoogle()
{
if (GoogleSignIn.Configuration == null)
{
Debug.LogWarning("Google Sign-In Configuration is not set.");
return;
}
GoogleSignIn.DefaultInstance.SignIn().ContinueWith(OnGoogleSignIn);
}
private void OnGoogleSignIn(Task<GoogleSignInUser> task)
{
if (task.IsFaulted || task.IsCanceled || task.Result == null)
{
Debug.LogError("Google Sign-In failed.");
return;
}
// Firebase uses ID token
var firebaseCredential = GoogleAuthProvider.GetCredential(task.Result.IdToken, null);
FirebaseAuth.DefaultInstance.SignInWithCredentialAsync(firebaseCredential).ContinueWith(authTask =>
{
if (authTask.IsCompleted && !authTask.IsFaulted)
{
Debug.Log("Firebase sign-in successful");
// PlayFab uses ServerAuthCode
var request = new LoginWithGoogleAccountRequest
{
TitleId = PlayFabSettings.staticSettings.TitleId,
ServerAuthCode = task.Result.AuthCode,
CreateAccount = true
};
PlayFabClientAPI.LoginWithGoogleAccount(request, OnPlayFabLoginSuccess, OnPlayFabLoginFailure);
}
else
{
Debug.LogError("Firebase sign-in failed: " + authTask.Exception);
}
});
}
private void OnPlayFabLoginSuccess(LoginResult result)
{
Debug.Log("✅ PlayFab Login Success! PlayFab ID: " + result.PlayFabId);
SafePlayerPrefs.SetString("PlayFabID", result.PlayFabId);
PlayerPrefs.Save();
}
private void OnPlayFabLoginFailure(PlayFabError error)
{
Debug.LogError("PlayFab Login Failed: " + error.GenerateErrorReport());
googleSignInButton.gameObject.SetActive(true);
googleSignInButton.interactable = true;
}
}