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/*
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http://www.cgsoso.com/forum-211-1.html
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CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
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插件如若商用,请务必官网购买!
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daily assets update for try.
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U should buy the asset from home store if u use it in your project!
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*/
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using MS;
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using System.Collections;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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[ExecuteInEditMode]
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public class LevelGroupButton : MonoBehaviour
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{
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public LevelGroup levelGroup;
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public TMP_Text TitleLbl;
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public TMP_Text LevelCompletdLbl;
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public GameObject AwardGoldImage;
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public void Start()
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{
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UpdateUI();
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GetComponent<Button>().onClick.AddListener(delegate
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{
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HomeScene.instance.ShowDetailLevel(this);
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HomeScene.instance.PlayButton();
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GameObject.FindWithTag("LevelGroupPopup").GetComponent<Popup>().Close();
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});
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//HomeScene.instance.OnPlayButtonPressed = new UnityEngine.Events.UnityEvent();
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StartCoroutine(OnPlayButtonPressedDelayed());
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}
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IEnumerator OnPlayButtonPressedDelayed()
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{
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yield return new WaitForSeconds(1f);
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HomeScene.instance.OnPlayButtonPressed.AddListener(() =>
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{
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UpdateUI();
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});
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}
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private void Update()
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{
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}
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[ContextMenu("UpdateUI")]
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public void UpdateUI()
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{
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base.name = levelGroup.LevelGroupName;
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TitleLbl.text = base.name.ToUpper();
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if (!GamePlayManager.isTimerLevel)
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{
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LevelCompletdLbl.text = levelGroup.CompletedLevel + " / " + levelGroup.TotalLevel;
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AwardGoldImage.GetComponent<_2dxFX_GrayScale>().enabled = !(levelGroup.CompletedLevel >= levelGroup.TotalLevel);
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}
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else
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{
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LevelCompletdLbl.text = levelGroup.CompletedLevel_Timer + " / " + levelGroup.TotalLevel;
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AwardGoldImage.GetComponent<_2dxFX_GrayScale>().enabled = !(levelGroup.CompletedLevel_Timer >= levelGroup.TotalLevel);
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}
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}
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}
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