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24 lines
619 B
C#
24 lines
619 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AllIn1SpriteShader
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{
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public class DemoRepositionExpositor : MonoBehaviour
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{
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[SerializeField] private float paddingX = 10f;
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[ContextMenu("RepositionExpositor")]
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private void RepositionExpositor()
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{
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int i = 0;
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Vector3 tempLocalPos = Vector3.zero;
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foreach (Transform child in transform)
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{
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tempLocalPos.x = i * paddingX;
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child.localPosition = tempLocalPos;
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i++;
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}
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}
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}
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} |