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272 lines
10 KiB
C#
272 lines
10 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using CustomEditorTools;
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[CustomEditor(typeof(AchievementManager))]
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public class AchievementManagerEditor : Editor
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{
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AchievementManager MyTarget; //Reference to selected object
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int SelectedTab; //Tab that is currently active
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#region Styles
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GUIStyle ManageBackground = new GUIStyle();
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GUIStyle Border = new GUIStyle();
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GUIStyle ManageInsideBackground = new GUIStyle();
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GUIStyle RowButton = new GUIStyle();
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GUIStyle ProgressBar = new GUIStyle();
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#endregion
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List<bool> Hidden = new List<bool>(); //If each achievement in the list is hidden
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bool HideAll = true; //Button click to hide or show all
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void OnApplicationQuit()
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{
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//MyTarget.LoadAchievementState();
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}
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void Awake()
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{
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MyTarget = (AchievementManager) target;
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MyTarget.LoadAchievementState();
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for (int i = 0; i < MyTarget.AchievementList.Count; i ++)
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{
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Hidden.Add(false);
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}
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bool LightMode = !EditorGUIUtility.isProSkin;
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#region Editor Styles
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ManageBackground.normal.background = CET.MakeEditorBackgroundColor(LightMode ?
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new Color(0.805f, 0.805f, 0.813f) :
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new Color(0.4f, 0.4f, 0.4f)
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);
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ManageBackground.padding = new RectOffset(5, 5, 5, 5);
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ManageInsideBackground.normal.background = CET.MakeEditorBackgroundColor(LightMode ?
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new Color(0.629f, 0.629f, 0.629f) :
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new Color(0.5f, 0.5f, 0.5f)
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);
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ManageInsideBackground.padding = new RectOffset(0, 0, 5, 5);
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RowButton.padding = new RectOffset();
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RowButton.fixedHeight = 20;
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RowButton.fixedWidth = 20;
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RowButton.margin = new RectOffset(0, 5, 0, 0);
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ProgressBar.normal.background = CET.MakeEditorBackgroundColor(Color.blue);
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ProgressBar.margin = new RectOffset(0, 5, 0, 0);
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Border.normal.background = CET.MakeEditorBackgroundColor(new Color(0.2f, 0.2f, 0.2f));
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Border.padding = new RectOffset(3, 3, 3, 3);
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Border.margin = new RectOffset(0, 0, 0, 10);
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#endregion
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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GUILayout.Space(10);
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SelectedTab = GUILayout.Toolbar(SelectedTab, new string[] { "Settings", "Achievement List" });
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GUILayout.Space(10);
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switch (SelectedTab)
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{
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case 0:
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DrawSettings();
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break;
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case 1:
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DrawAchievementList();
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break;
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}
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serializedObject.ApplyModifiedProperties();
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}
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public void DrawAchievementList ()
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{
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if (GUILayout.Button(HideAll ? "Show All" : "Hide All", GUILayout.Width(70)))
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{
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for(int i = 0; i < Hidden.Count; i++)
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{
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Hidden[i] = HideAll;
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}
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HideAll = !HideAll;
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}
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for (int i = 0; i < MyTarget.AchievementList.Count; i++)
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{
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DrawAchievement(serializedObject.FindProperty("AchievementList").GetArrayElementAtIndex(i), i);
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}
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GUILayout.Space(10);
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if (GUILayout.Button("Add"))
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{
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MyTarget.AchievementList.Add(new AchievementInfromation());
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MyTarget.States.Add(new AchievementState());
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MyTarget.SaveAchievementState();
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Hidden.Add(false);
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}
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CET.HorizontalLine();
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EditorGUILayout.PropertyField(serializedObject.FindProperty("UseFinalAchievement"));
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GUILayout.Label("Define an achievement which will be unlocked once all other have been completed");
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if (MyTarget.UseFinalAchievement)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("FinalAchievementKey"));
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}
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CET.HorizontalLine();
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}
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public void DrawAchievement(SerializedProperty Achievement, int Index)
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{
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GUILayout.BeginVertical(Border);
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GUILayout.BeginVertical(ManageBackground);
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GUILayout.BeginHorizontal(ManageInsideBackground);
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int i = (int)Index;
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if (GUILayout.Button(Resources.Load<Texture2D>(Hidden[i] ? "Plus" : "Minus"), RowButton))
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{
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Hidden[i] = !Hidden[i];
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}
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if (MyTarget.UseFinalAchievement && MyTarget.FinalAchievementKey.Equals(MyTarget.AchievementList[i].Key))
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{
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GUILayout.Box(Resources.Load<Texture2D>("CompleteAllIcon"), RowButton);
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}
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GUILayout.Label("(" + i + ") " + MyTarget.AchievementList[i].DisplayName);
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if (i > 0 && GUILayout.Button(Resources.Load<Texture2D>("Up"), RowButton))
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{
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AchievementInfromation temp = MyTarget.AchievementList[i];
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MyTarget.AchievementList[i] = MyTarget.AchievementList[i - 1];
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MyTarget.AchievementList[i - 1] = temp;
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AchievementState temp2 = MyTarget.States[i];
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MyTarget.States[i] = MyTarget.States[i - 1];
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MyTarget.States[i - 1] = temp2;
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MyTarget.SaveAchievementState();
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}
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if (i < MyTarget.AchievementList.Count - 1 && GUILayout.Button(Resources.Load<Texture2D>("Down"), RowButton))
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{
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AchievementInfromation temp = MyTarget.AchievementList[i];
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MyTarget.AchievementList[i] = MyTarget.AchievementList[i + 1];
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MyTarget.AchievementList[i + 1] = temp;
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AchievementState temp2 = MyTarget.States[i];
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MyTarget.States[i] = MyTarget.States[i + 1];
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MyTarget.States[i + 1] = temp2;
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MyTarget.SaveAchievementState();
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}
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if (GUILayout.Button(Resources.Load<Texture2D>("Cross"), RowButton))
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{
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MyTarget.AchievementList.RemoveAt(i);
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Hidden.RemoveAt(i);
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MyTarget.States.RemoveAt(i);
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MyTarget.SaveAchievementState();
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Repaint();
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return;
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}
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GUILayout.EndHorizontal();
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if (Hidden[i])
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{
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GUILayout.Space(10);
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("Key"));
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("DisplayName"));
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("Description"));
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GUILayout.Space(10);
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("LockedIcon"));
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("LockOverlay"));
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GUILayout.Space(5);
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("AchievedIcon"));
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GUILayout.Space(10);
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("Spoiler"));
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("Progression"));
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if (Achievement.FindPropertyRelative("Progression").boolValue)
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{
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("ProgressGoal"));
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("NotificationFrequency"));
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("ProgressSuffix"));
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("CoinRewards"));
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("TotalCoinReward"));
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EditorGUILayout.PropertyField(Achievement.FindPropertyRelative("SubAchievementIndex"));
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}
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}
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GUILayout.EndVertical();
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GUILayout.EndVertical();
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}
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public void DrawSettings()
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("DisplayTime"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("NumberOnScreen"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("DisplayAchievements"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("SpoilerAchievementMessage"));
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if (MyTarget.DisplayAchievements)
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("StackLocation"));
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}
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ShowExactProgress"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AutoSave"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("ProgressMadeSound"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("AchievedSound"));
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CET.HorizontalLine();
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GUILayout.BeginVertical(ManageBackground);
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for (int i = 0; i < MyTarget.AchievementList.Count; i++)
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{
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Rect ProgressBarRect;
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Rect r = EditorGUILayout.BeginHorizontal(ManageInsideBackground);
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GUILayout.Label("[" + i + "] " + MyTarget.AchievementList[i].DisplayName + " (" + MyTarget.AchievementList[i].Key + ")", GUILayout.Width(250));
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if (MyTarget.AchievementList[i].Progression)
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{
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float Progress = MyTarget.States[i].Progress / MyTarget.AchievementList[i].ProgressGoal;
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ProgressBarRect = EditorGUILayout.BeginHorizontal(ProgressBar, GUILayout.ExpandWidth(true));
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GUILayout.Label("");
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EditorGUILayout.EndHorizontal();
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EditorGUI.ProgressBar(ProgressBarRect, Progress, "" + MyTarget.States[i].Progress + " / " + MyTarget.AchievementList[i].ProgressGoal + " (" + (Progress * 100) + "%)");
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}
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else
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{
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GUILayout.Label(MyTarget.States[i].Achieved ? "True" : "False");
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}
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if (MyTarget.UseFinalAchievement && MyTarget.FinalAchievementKey.Equals(MyTarget.AchievementList[i].Key))
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{
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GUILayout.Box(Resources.Load<Texture2D>("CompleteAllIcon"), RowButton);
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}
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EditorGUILayout.EndHorizontal();
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GUILayout.Space(2);
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}
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GUILayout.EndVertical();
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CET.HorizontalLine();
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Manual Save"))
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{
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MyTarget.SaveAchievementState();
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}
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if (GUILayout.Button("Reset All States"))
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{
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if(EditorUtility.DisplayDialog("Reset Confirmation", "Are you sure you want to reset all achevement states?", "Reset", "Cancel"))
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{
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MyTarget.ResetAchievementState();
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}
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}
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GUILayout.EndHorizontal();
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CET.HorizontalLine();
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}
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} |