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PlumberUltimateAds/Assets/2DxFX/Resources/_2dxFX_Jelly.shader

120 lines
2.6 KiB
Plaintext

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
//////////////////////////////////////////////
/// 2DxFX - 2D SPRITE FX - by VETASOFT 2017 //
/// http://vetasoft.store/2dxfx/ //
//////////////////////////////////////////////
Shader "2DxFX/Standard/Jelly"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
_Color ("_Color", Color) = (1,1,1,1)
_Distortion ("Distortion", Range(0,1)) = 0
_RandomPos ("RandomPos", Range(0,1)) = 0
_Inside ("Inside", Range(0,1)) = 0
_Alpha ("Alpha", Range (0,1)) = 1.0
_Speed ("Speed", Range (0,1)) = 1.0
// required for UI.Mask
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
}
SubShader
{
Tags {"Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent"}
ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Cull Off
// required for UI.Mask
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma target 3.0
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float2 texcoord : TEXCOORD0;
float4 vertex : SV_POSITION;
float4 color : COLOR;
};
sampler2D _MainTex;
float _Distortion;
float _RandomPos;
float _Inside;
float _Alpha;
float _Speed;
float4 _Color;
v2f vert(appdata_t IN)
{
v2f OUT;
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.texcoord = IN.texcoord;
OUT.color = IN.color;
return OUT;
}
float4 frag (v2f i) : COLOR
{
float2 uv = i.texcoord;
float time=_Time*_Speed* 200+_RandomPos;
uv.x += (sin(uv.y + time) * 0.019*_Distortion);
uv.y += (cos(uv.x + time) * 0.009*_Distortion);
uv.x=lerp(uv.x,i.texcoord.x,1-i.texcoord.y);
uv.y=lerp(uv.y,i.texcoord.y,1-i.texcoord.y);
float4 rcol=tex2D(_MainTex, uv)*i.color;
uv = i.texcoord;
uv.x += (sin(uv.y + time) * 0.019*_Distortion*_Inside);
uv.y += (cos(uv.x + time) * 0.009*_Distortion*_Inside);
uv.x=lerp(uv.x,i.texcoord.x,1-i.texcoord.y);
uv.y=lerp(uv.y,i.texcoord.y,1-i.texcoord.y);
float2 scaleCenter = float2(0.5f, 0.5f);
uv = (uv - scaleCenter) * (_Inside) + scaleCenter;
float4 rcol2=(tex2D(_MainTex, uv)*i.color);
rcol.rgb=lerp(rcol.rgb,rcol.rgb/2,rcol2.a);
rcol2.rgb/=2+(1-_Inside);
rcol.rgb+=rcol2.rgb*rcol2.a;
rcol.a = rcol.a*1-_Alpha;
return rcol;
}
ENDCG
}
}
Fallback "Sprites/Default"
}