You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
PlumberUltimateAds/Assets/Scripts/LevelGroup.cs

104 lines
2.8 KiB
C#

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

/*
http://www.cgsoso.com/forum-211-1.html
CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源
CGSOSO 主打游戏开发影视设计等CG资源素材。
插件如若商用,请务必官网购买!
daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
using UnityEngine;
[CreateAssetMenu(fileName = "LevelGroup", menuName = "PipeOut/Create LevelGroup", order = 1)]
public class LevelGroup : ScriptableObject
{
public string LevelGroupName = "Easy";
public int TotalLevel = 50;
public string ResourcesFolderPath = "Easy\\";
public Color bgColor;
public int StarXPReward = 1;
public int NoOfHint = 4;
public Sprite LevelDetailBG;
public Sprite LevelHeaderBG;
public int CompletedLevel
{
get
{
return PlayerPrefs.GetInt("Completed_" + LevelGroupName.ToUpper(), 0);
}
set
{
PlayerPrefs.SetInt("Completed_" + LevelGroupName.ToUpper(), value);
}
}
public int CompletedLevel_Timer
{
get
{
return PlayerPrefs.GetInt("Completed_" + LevelGroupName.ToUpper() + "_Timer", 0);
}
set
{
PlayerPrefs.SetInt("Completed_" + LevelGroupName.ToUpper() + "_Timer", value);
}
}
public float AverageCompletedTime
{
get
{
return PlayerPrefs.GetFloat("AverageTime_" + LevelGroupName.ToUpper(), 0f);
}
set
{
PlayerPrefs.SetFloat("AverageTime_" + LevelGroupName.ToUpper(), value);
}
}
public string AverageCompletedTimeString
{
get
{
int num = Mathf.FloorToInt(AverageCompletedTime);
return (num / 60).ToString("00") + " : " + (num % 60).ToString("00");
}
}
public void SetLevelCompleted(int LevelNo, float TimeToComplete)
{
if (!GamePlayManager.isTimerLevel)
{
if (CompletedLevel <= LevelNo)
{
CompletedLevel = LevelNo;
}
float averageCompletedTime = AverageCompletedTime;
averageCompletedTime = Mathf.Abs(averageCompletedTime * (float)(CompletedLevel - 1) + TimeToComplete);
averageCompletedTime = (AverageCompletedTime = averageCompletedTime / (float)CompletedLevel);
}
else
{
if (CompletedLevel_Timer <= LevelNo)
{
CompletedLevel_Timer = LevelNo;
}
float averageCompletedTime = AverageCompletedTime;
averageCompletedTime = Mathf.Abs(averageCompletedTime * (float)(CompletedLevel_Timer - 1) + TimeToComplete);
averageCompletedTime = (AverageCompletedTime = averageCompletedTime / (float)CompletedLevel_Timer);
}
}
}