#if !DISABLE_PLAYFABENTITY_API using System; using System.Collections.Generic; using PlayFab.AuthenticationModels; using PlayFab.Internal; using PlayFab.SharedModels; namespace PlayFab { /// /// The Authentication APIs provide a convenient way to convert classic authentication responses into entity authentication /// models. These APIs will provide you with the entity authentication token needed for subsequent Entity API calls. The /// game_server API is designed to create uniquely identifiable game_server entities. The game_server Entity token can be /// used to call Matchmaking Lobby and Pubsub for server scenarios. /// public class PlayFabAuthenticationInstanceAPI : IPlayFabInstanceApi { public readonly PlayFabApiSettings apiSettings = null; public readonly PlayFabAuthenticationContext authenticationContext = null; public PlayFabAuthenticationInstanceAPI() { authenticationContext = new PlayFabAuthenticationContext(); } public PlayFabAuthenticationInstanceAPI(PlayFabApiSettings settings) { apiSettings = settings; authenticationContext = new PlayFabAuthenticationContext(); } public PlayFabAuthenticationInstanceAPI(PlayFabAuthenticationContext context) { authenticationContext = context ?? new PlayFabAuthenticationContext(); } public PlayFabAuthenticationInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context) { apiSettings = settings; authenticationContext = context ?? new PlayFabAuthenticationContext(); } /// /// Verify entity login. /// public bool IsEntityLoggedIn() { return authenticationContext == null ? false : authenticationContext.IsEntityLoggedIn(); } /// /// Clear the Client SessionToken which allows this Client to call API calls requiring login. /// A new/fresh login will be required after calling this. /// public void ForgetAllCredentials() { if (authenticationContext != null) { authenticationContext.ForgetAllCredentials(); } } /// /// Create a game_server entity token and return a new or existing game_server entity. /// public void AuthenticateGameServerWithCustomId(AuthenticateCustomIdRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext; var callSettings = apiSettings ?? PlayFabSettings.staticSettings; if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method"); PlayFabHttp.MakeApiCall("/GameServerIdentity/AuthenticateGameServerWithCustomId", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this); } /// /// Delete a game_server entity. /// public void Delete(DeleteRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext; var callSettings = apiSettings ?? PlayFabSettings.staticSettings; if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method"); PlayFabHttp.MakeApiCall("/GameServerIdentity/Delete", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this); } /// /// Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid /// Entity Token. /// public void GetEntityToken(GetEntityTokenRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext; var callSettings = apiSettings ?? PlayFabSettings.staticSettings; AuthType authType = AuthType.None; #if !DISABLE_PLAYFABCLIENT_API if (context.IsClientLoggedIn()) { authType = AuthType.LoginSession; } #endif #if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API || ENABLE_PLAYFAB_SECRETKEY if (callSettings.DeveloperSecretKey != null) { authType = AuthType.DevSecretKey; } #endif #if !DISABLE_PLAYFABENTITY_API if (context.IsEntityLoggedIn()) { authType = AuthType.EntityToken; } #endif PlayFabHttp.MakeApiCall("/Authentication/GetEntityToken", request, authType, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this); } /// /// Method for a server to validate a client provided EntityToken. Only callable by the title entity. /// public void ValidateEntityToken(ValidateEntityTokenRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext; var callSettings = apiSettings ?? PlayFabSettings.staticSettings; if (!context.IsEntityLoggedIn()) throw new PlayFabException(PlayFabExceptionCode.NotLoggedIn,"Must be logged in to call this method"); PlayFabHttp.MakeApiCall("/Authentication/ValidateEntityToken", request, AuthType.EntityToken, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this); } } } #endif