using System.Collections; using System.Collections.Generic; using Firebase; using Firebase.Extensions; using UnityEngine; public class FirebaseInit : MonoBehaviour { void Start() { FirebaseApp.CheckAndFixDependenciesAsync().ContinueWithOnMainThread(task => { var dependencyStatus = task.Result; if (dependencyStatus == DependencyStatus.Available) { Debug.Log("Firebase is ready!"); // Proceed with Firebase-dependent code } else { Debug.LogError($"Could not resolve all Firebase dependencies: {dependencyStatus}"); } }); } // Update is called once per frame void Update() { } }