/*
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插件如若商用,请务必官网购买!
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*/
using UnityEngine;
[ExecuteInEditMode]
public class SizeBySize : MonoBehaviour
{
public bool heightByWidth;
public float heightByWidthRatio;
public bool widthByHeight;
public float widthByHeightRatio;
private RectTransform rt;
private void OnEnable()
{
rt = GetComponent();
}
private void Update()
{
if (heightByWidth)
{
RectTransform rectTransform = rt;
Vector2 sizeDelta = rt.sizeDelta;
float x = sizeDelta.x;
Vector2 sizeDelta2 = rt.sizeDelta;
rectTransform.sizeDelta = new Vector2(x, sizeDelta2.x * heightByWidthRatio);
}
if (widthByHeight)
{
RectTransform rectTransform2 = rt;
Vector2 sizeDelta3 = rt.sizeDelta;
float x2 = sizeDelta3.y * widthByHeightRatio;
Vector2 sizeDelta4 = rt.sizeDelta;
rectTransform2.sizeDelta = new Vector2(x2, sizeDelta4.y);
}
}
private void OnDisable()
{
}
}