using System; namespace PlayFab.Internal { [Obsolete("This logging utility has been deprecated. Use UnityEngine.Debug.Log")] public static class Log { [Obsolete("Debug is deprecated.")] public static void Debug(string text, params object[] args) { if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Debug) != 0) { UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " DEBUG: " + PlayFabUtil.Format(text, args)); } } [Obsolete("Info is deprecated.")] public static void Info(string text, params object[] args) { if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Info) != 0) { UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " INFO: " + PlayFabUtil.Format(text, args)); } } [Obsolete("Warning is deprecated.")] public static void Warning(string text, params object[] args) { if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Warning) != 0) { UnityEngine.Debug.LogWarning(PlayFabUtil.timeStamp + " WARNING: " + PlayFabUtil.Format(text, args)); } } [Obsolete("Error is deprecated.")] public static void Error(string text, params object[] args) { if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Error) != 0) { UnityEngine.Debug.LogError(PlayFabUtil.timeStamp + " ERROR: " + PlayFabUtil.Format(text, args)); } } } }