/*
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CGSOSO 主打游戏开发,影视设计等CG资源素材。
插件如若商用,请务必官网购买!
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U should buy the asset from home store if u use it in your project!
*/
using System.Collections;
using UnityEngine;
public class Timer
{
public delegate void Task();
private static MonoBehaviour behaviour;
public static void Schedule(MonoBehaviour _behaviour, float delay, Task task)
{
behaviour = _behaviour;
behaviour.StartCoroutine(DoTask(task, delay));
}
private static IEnumerator DoTask(Task task, float delay)
{
yield return new WaitForSeconds(delay);
task();
}
}