/*
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*/

using System.Collections.Generic;
using UnityEngine;

public class Level : ScriptableObject
{
	public int row = 5;

	public int column = 5;

	public Vector3 levelContainerDelta;

	public int messagePopupIndex = -1;

	public Compliment.Type complimentType;

	public float maxCellSize = 140f;

	public List<LevelCellData> cellList;
}