// Author: Daniele Giardini - http://www.demigiant.com // Created: 2015/03/27 19:02 // // License Copyright (c) Daniele Giardini. // This work is subject to the terms at http://dotween.demigiant.com/license.php #if false // MODULE_MARKER using UnityEngine; using TMPro; namespace DG.Tweening { /// <summary> /// Methods that extend TMP_Text objects and allow to directly create and control tweens from their instances. /// </summary> public static class ShortcutExtensionsTMPText { #region Colors /// <summary>Tweens a TextMeshPro's color to the given value. /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static Tweener DOColor(this TMP_Text target, Color endValue, float duration) { return DOTween.To(() => target.color, x => target.color = x, endValue, duration) .SetTarget(target); } /// <summary>Tweens a TextMeshPro's faceColor to the given value. /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static Tweener DOFaceColor(this TMP_Text target, Color32 endValue, float duration) { return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration) .SetTarget(target); } /// <summary>Tweens a TextMeshPro's outlineColor to the given value. /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static Tweener DOOutlineColor(this TMP_Text target, Color32 endValue, float duration) { return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration) .SetTarget(target); } /// <summary>Tweens a TextMeshPro's glow color to the given value. /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> /// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param> public static Tweener DOGlowColor(this TMP_Text target, Color endValue, float duration, bool useSharedMaterial = false) { return useSharedMaterial ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target) : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target); } /// <summary>Tweens a TextMeshPro's alpha color to the given value. /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static Tweener DOFade(this TMP_Text target, float endValue, float duration) { return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) .SetTarget(target); } /// <summary>Tweens a TextMeshPro faceColor's alpha to the given value. /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static Tweener DOFaceFade(this TMP_Text target, float endValue, float duration) { return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration) .SetTarget(target); } #endregion #region Other /// <summary>Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires). /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static Tweener DOScale(this TMP_Text target, float endValue, float duration) { Transform t = target.transform; Vector3 endValueV3 = new Vector3(endValue, endValue, endValue); return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target); } /// <summary>Tweens a TextMeshPro's fontSize to the given value. /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static Tweener DOFontSize(this TMP_Text target, float endValue, float duration) { return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration) .SetTarget(target); } /// <summary>Tweens a TextMeshPro's maxVisibleCharacters to the given value. /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static Tweener DOMaxVisibleCharacters(this TMP_Text target, int endValue, float duration) { return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration) .SetTarget(target); } /// <summary>Tweens a TextMeshPro's text to the given value. /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated, /// otherwise all tags will be considered as normal text</param> /// <param name="scrambleMode">The type of scramble mode to use, if any</param> /// <param name="scrambleChars">A string containing the characters to use for scrambling. /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. /// Leave it to NULL (default) to use default ones</param> public static Tweener DOText(this TMP_Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) { return DOTween.To(() => target.text, x => target.text = x, endValue, duration) .SetOptions(richTextEnabled, scrambleMode, scrambleChars) .SetTarget(target); } #endregion } // /// <summary> // /// Methods that extend TextMeshPro objects and allow to directly create and control tweens from their instances. // /// </summary> // public static class ShortcutExtensionsTextMeshPro // { // #region Colors // // /// <summary>Tweens a TextMeshPro's color to the given value. // /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOColor(this TextMeshPro target, Color endValue, float duration) // { // return DOTween.To(() => target.color, x => target.color = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshPro's faceColor to the given value. // /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOFaceColor(this TextMeshPro target, Color32 endValue, float duration) // { // return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshPro's outlineColor to the given value. // /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOOutlineColor(this TextMeshPro target, Color32 endValue, float duration) // { // return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshPro's glow color to the given value. // /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // /// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param> // public static Tweener DOGlowColor(this TextMeshPro target, Color endValue, float duration, bool useSharedMaterial = false) // { // return useSharedMaterial // ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target) // : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target); // } // // /// <summary>Tweens a TextMeshPro's alpha color to the given value. // /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOFade(this TextMeshPro target, float endValue, float duration) // { // return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshPro faceColor's alpha to the given value. // /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOFaceFade(this TextMeshPro target, float endValue, float duration) // { // return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration) // .SetTarget(target); // } // // #endregion // // #region Other // // /// <summary>Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires). // /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOScale(this TextMeshPro target, float endValue, float duration) // { // Transform t = target.transform; // Vector3 endValueV3 = new Vector3(endValue, endValue, endValue); // return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target); // } // // /// <summary>Tweens a TextMeshPro's fontSize to the given value. // /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOFontSize(this TextMeshPro target, float endValue, float duration) // { // return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshPro's maxVisibleCharacters to the given value. // /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOMaxVisibleCharacters(this TextMeshPro target, int endValue, float duration) // { // return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshPro's text to the given value. // /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> // /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated, // /// otherwise all tags will be considered as normal text</param> // /// <param name="scrambleMode">The type of scramble mode to use, if any</param> // /// <param name="scrambleChars">A string containing the characters to use for scrambling. // /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. // /// Leave it to NULL (default) to use default ones</param> // public static Tweener DOText(this TextMeshPro target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) // { // return DOTween.To(() => target.text, x => target.text = x, endValue, duration) // .SetOptions(richTextEnabled, scrambleMode, scrambleChars) // .SetTarget(target); // } // // #endregion // } // // /// <summary> // /// Methods that extend TextMeshProUGUI objects and allow to directly create and control tweens from their instances. // /// </summary> // public static class ShortcutExtensionsTextMeshProUGUI // { // #region Colors // // /// <summary>Tweens a TextMeshProUGUI's color to the given value. // /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOColor(this TextMeshProUGUI target, Color endValue, float duration) // { // return DOTween.To(() => target.color, x => target.color = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshProUGUI's faceColor to the given value. // /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOFaceColor(this TextMeshProUGUI target, Color32 endValue, float duration) // { // return DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshProUGUI's outlineColor to the given value. // /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOOutlineColor(this TextMeshProUGUI target, Color32 endValue, float duration) // { // return DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshProUGUI's glow color to the given value. // /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // /// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param> // public static Tweener DOGlowColor(this TextMeshProUGUI target, Color endValue, float duration, bool useSharedMaterial = false) // { // return useSharedMaterial // ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target) // : target.fontMaterial.DOColor(endValue, "_GlowColor", duration).SetTarget(target); // } // // /// <summary>Tweens a TextMeshProUGUI's alpha color to the given value. // /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOFade(this TextMeshProUGUI target, float endValue, float duration) // { // return DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshProUGUI faceColor's alpha to the given value. // /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOFaceFade(this TextMeshProUGUI target, float endValue, float duration) // { // return DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration) // .SetTarget(target); // } // // #endregion // // #region Other // // /// <summary>Tweens a TextMeshProUGUI's scale to the given value (using correct uniform scale as TMP requires). // /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOScale(this TextMeshProUGUI target, float endValue, float duration) // { // Transform t = target.transform; // Vector3 endValueV3 = new Vector3(endValue, endValue, endValue); // return DOTween.To(() => t.localScale, x => t.localScale = x, endValueV3, duration).SetTarget(target); // } // // /// <summary>Tweens a TextMeshProUGUI's fontSize to the given value. // /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOFontSize(this TextMeshProUGUI target, float endValue, float duration) // { // return DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshProUGUI's maxVisibleCharacters to the given value. // /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> // public static Tweener DOMaxVisibleCharacters(this TextMeshProUGUI target, int endValue, float duration) // { // return DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration) // .SetTarget(target); // } // // /// <summary>Tweens a TextMeshProUGUI's text to the given value. // /// Also stores the TextMeshProUGUI as the tween's target so it can be used for filtered operations</summary> // /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> // /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated, // /// otherwise all tags will be considered as normal text</param> // /// <param name="scrambleMode">The type of scramble mode to use, if any</param> // /// <param name="scrambleChars">A string containing the characters to use for scrambling. // /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. // /// Leave it to NULL (default) to use default ones</param> // public static Tweener DOText(this TextMeshProUGUI target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) // { // return DOTween.To(() => target.text, x => target.text = x, endValue, duration) // .SetOptions(richTextEnabled, scrambleMode, scrambleChars) // .SetTarget(target); // } // // #endregion // } } #endif