////////////////////////////////////////////// /// 2DxFX - 2D SPRITE FX - by VETASOFT 2018 // ////////////////////////////////////////////// using UnityEngine; using System.Collections; using UnityEngine.UI; #if UNITY_EDITOR using UnityEditor; #endif [ExecuteInEditMode] [AddComponentMenu("2DxFX/Standard/FireAdditive")] [System.Serializable] public class _2dxFX_FireAdditive : MonoBehaviour { [HideInInspector] public Material ForceMaterial; [HideInInspector] public bool ActiveChange = true; private string shader = "2DxFX/Standard/FireAdditive"; [HideInInspector] [Range(0, 1)] public float _Alpha = 1f; [HideInInspector] public Texture2D __MainTex2; [HideInInspector] [Range(64, 256)] public float _Value1 = 64; [HideInInspector] [Range(0, 2)] public float _Value2 = 1; [HideInInspector] [Range(0, 1)] public float _Value3 = 1; [HideInInspector] public float _Value4; [HideInInspector] public bool _AutoScrollX; [HideInInspector] [Range(0, 10)] public float _AutoScrollSpeedX; [HideInInspector] public bool _AutoScrollY; [HideInInspector] [Range(0, 10)] public float _AutoScrollSpeedY; [HideInInspector] private float _AutoScrollCountX; [HideInInspector] private float _AutoScrollCountY; [HideInInspector] public int ShaderChange = 0; Material tempMaterial; Material defaultMaterial; Image CanvasImage; SpriteRenderer CanvasSpriteRenderer;[HideInInspector] public bool ActiveUpdate = true; void Awake() { if (this.gameObject.GetComponent() != null) CanvasImage = this.gameObject.GetComponent(); if (this.gameObject.GetComponent() != null) CanvasSpriteRenderer = this.gameObject.GetComponent(); } void Start() { __MainTex2 = Resources.Load("_2dxFX_FireTXT") as Texture2D; ShaderChange = 0; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial.SetTexture("_MainTex2", __MainTex2); } else if (CanvasImage != null) { CanvasImage.material.SetTexture("_MainTex2", __MainTex2); } XUpdate(); } public void CallUpdate() { XUpdate(); } void Update() { if (ActiveUpdate) XUpdate(); } void XUpdate() { if (CanvasImage == null) { if (this.gameObject.GetComponent() != null) CanvasImage = this.gameObject.GetComponent(); } if (CanvasSpriteRenderer == null) { if (this.gameObject.GetComponent() != null) CanvasSpriteRenderer = this.gameObject.GetComponent(); } if ((ShaderChange == 0) && (ForceMaterial != null)) { ShaderChange = 1; if (tempMaterial != null) DestroyImmediate(tempMaterial); if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = ForceMaterial; } else if (CanvasImage != null) { CanvasImage.material = ForceMaterial; } ForceMaterial.hideFlags = HideFlags.None; ForceMaterial.shader = Shader.Find(shader); } if ((ForceMaterial == null) && (ShaderChange == 1)) { if (tempMaterial != null) DestroyImmediate(tempMaterial); tempMaterial = new Material(Shader.Find(shader)); tempMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = tempMaterial; } else if (CanvasImage != null) { CanvasImage.material = tempMaterial; } ShaderChange = 0; } #if UNITY_EDITOR string dfname = ""; if (CanvasSpriteRenderer != null) dfname = CanvasSpriteRenderer.sharedMaterial.shader.name; if (CanvasImage != null) { Image img = CanvasImage; if (img.material == null) dfname = "Sprites/Default"; } if (dfname == "Sprites/Default") { ForceMaterial.shader = Shader.Find(shader); ForceMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = ForceMaterial; } else if (CanvasImage != null) { CanvasImage.material = ForceMaterial; } __MainTex2 = Resources.Load("_2dxFX_FireTXT") as Texture2D; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial.SetTexture("_MainTex2", __MainTex2); } else if (CanvasImage != null) { CanvasImage.material.SetTexture("_MainTex2", __MainTex2); } } #endif if (ActiveChange) { if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial.SetFloat("_Alpha", 1 - _Alpha); CanvasSpriteRenderer.sharedMaterial.SetFloat("_Value1", _Value1); CanvasSpriteRenderer.sharedMaterial.SetFloat("_Value2", _Value2); CanvasSpriteRenderer.sharedMaterial.SetFloat("_Value3", _Value3); CanvasSpriteRenderer.sharedMaterial.SetFloat("_Value4", _Value4); } else if (CanvasImage != null) { CanvasImage.material.SetFloat("_Alpha", 1 - _Alpha); CanvasImage.material.SetFloat("_Value1", _Value1); CanvasImage.material.SetFloat("_Value2", _Value2); CanvasImage.material.SetFloat("_Value3", _Value3); CanvasImage.material.SetFloat("_Value4", _Value4); } } } void OnDestroy() { if ((Application.isPlaying == false) && (Application.isEditor == true)) { if (tempMaterial != null) DestroyImmediate(tempMaterial); if (gameObject.activeSelf && defaultMaterial != null) { if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = defaultMaterial; CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None; } else if (CanvasImage != null) { CanvasImage.material = defaultMaterial; CanvasImage.material.hideFlags = HideFlags.None; } } } } void OnDisable() { if (gameObject.activeSelf && defaultMaterial != null) { if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = defaultMaterial; CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None; } else if (CanvasImage != null) { CanvasImage.material = defaultMaterial; CanvasImage.material.hideFlags = HideFlags.None; } } } void OnEnable() { if (defaultMaterial == null) { defaultMaterial = new Material(Shader.Find("Sprites/Default")); } if (ForceMaterial == null) { ActiveChange = true; tempMaterial = new Material(Shader.Find(shader)); tempMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = tempMaterial; } else if (CanvasImage != null) { CanvasImage.material = tempMaterial; } __MainTex2 = Resources.Load("_2dxFX_FireTXT") as Texture2D; } else { ForceMaterial.shader = Shader.Find(shader); ForceMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = ForceMaterial; } else if (CanvasImage != null) { Image img = CanvasImage; if (img.material == null) { CanvasImage.material = ForceMaterial; } } __MainTex2 = Resources.Load("_2dxFX_FireTXT") as Texture2D; } if (__MainTex2) { __MainTex2.wrapMode = TextureWrapMode.Repeat; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial.SetTexture("_MainTex2", __MainTex2); } else if (CanvasImage != null) { Image img = CanvasImage; if (img.material == null) { CanvasImage.material.SetTexture("_MainTex2", __MainTex2); } } } } } #if UNITY_EDITOR [CustomEditor(typeof(_2dxFX_FireAdditive)), CanEditMultipleObjects] public class _2dxFX_FireAdditive_Editor : Editor { private SerializedObject m_object; public void OnEnable() { m_object = new SerializedObject(targets); } public override void OnInspectorGUI() { m_object.Update(); DrawDefaultInspector(); _2dxFX_FireAdditive _2dxScript = (_2dxFX_FireAdditive)target; Texture2D icon = Resources.Load("2dxfxinspector-anim") as Texture2D; if (icon) { Rect r; float ih = icon.height; float iw = icon.width; float result = ih / iw; float w = Screen.width; result = result * w; r = GUILayoutUtility.GetRect(ih, result); EditorGUI.DrawTextureTransparent(r, icon); } EditorGUILayout.PropertyField(m_object.FindProperty("ActiveUpdate"), new GUIContent("Active Update", "Active Update, for animation / Animator only")); EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call")); if (_2dxScript.ForceMaterial == null) { _2dxScript.ActiveChange = true; } else { if (GUILayout.Button("Remove Shared Material")) { _2dxScript.ForceMaterial = null; _2dxScript.ShaderChange = 1; _2dxScript.ActiveChange = true; _2dxScript.CallUpdate(); } EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property")); } if (_2dxScript.ActiveChange) { EditorGUILayout.BeginVertical("Box"); Texture2D icone = Resources.Load("2dxfx-icon-time") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Value1"), new GUIContent("Fire Speed", icone, "Change the fire speed")); icone = Resources.Load("2dxfx-icon-brightness") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Value2"), new GUIContent("Fire Intensity", icone, "Change the fire light intensity")); icone = Resources.Load("2dxfx-icon-fade") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Value3"), new GUIContent("Fade Inside", icone, "Change the inside sprite fade value")); EditorGUILayout.BeginVertical("Box"); icone = Resources.Load("2dxfx-icon-fade") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing")); EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); } m_object.ApplyModifiedProperties(); } } #endif