////////////////////////////////////////////// /// 2DxFX - 2D SPRITE FX - by VETASOFT 2018 // ////////////////////////////////////////////// using UnityEngine; using System.Collections; using UnityEngine.UI; #if UNITY_EDITOR using UnityEditor; #endif [ExecuteInEditMode] [AddComponentMenu("2DxFX/Advanced Lightning/NoiseAnimated")] [System.Serializable] public class _2dxFX_AL_NoiseAnimated : MonoBehaviour { [HideInInspector] public Material ForceMaterial; // Advanced Lightning [HideInInspector] public bool ActiveChange = true; [HideInInspector] public bool AddShadow = true; [HideInInspector] public bool ReceivedShadow = false; [HideInInspector] public int BlendMode = 0; private string shader = "2DxFX/AL/NoiseAnimated"; [HideInInspector] [Range(0, 1)] public float _Alpha = 1f; [HideInInspector] [Range(0, 1)] public float Noise = 0.5f; [HideInInspector] public int ShaderChange = 0; Material tempMaterial; Material defaultMaterial; Image CanvasImage; SpriteRenderer CanvasSpriteRenderer;[HideInInspector] public bool ActiveUpdate = true; void Awake() { if (this.gameObject.GetComponent() != null) CanvasImage = this.gameObject.GetComponent(); if (this.gameObject.GetComponent() != null) CanvasSpriteRenderer = this.gameObject.GetComponent(); } void Start() { ShaderChange = 0; XUpdate(); } public void CallUpdate() { XUpdate(); } void Update() { if (ActiveUpdate) XUpdate(); } void XUpdate() { if (CanvasImage == null) { if (this.gameObject.GetComponent() != null) CanvasImage = this.gameObject.GetComponent(); } if (CanvasSpriteRenderer == null) { if (this.gameObject.GetComponent() != null) CanvasSpriteRenderer = this.gameObject.GetComponent(); } if ((ShaderChange == 0) && (ForceMaterial != null)) { ShaderChange = 1; if (tempMaterial != null) DestroyImmediate(tempMaterial); if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = ForceMaterial; } else if (CanvasImage != null) { CanvasImage.material = ForceMaterial; } ForceMaterial.hideFlags = HideFlags.None; ForceMaterial.shader = Shader.Find(shader); ActiveChange = false; } if ((ForceMaterial == null) && (ShaderChange == 1)) { if (tempMaterial != null) DestroyImmediate(tempMaterial); tempMaterial = new Material(Shader.Find(shader)); tempMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = tempMaterial; } else if (CanvasImage != null) { Image img = CanvasImage; if (img.material == null) CanvasImage.material = tempMaterial; } ShaderChange = 0; } #if UNITY_EDITOR string dfname = ""; if (CanvasSpriteRenderer != null) dfname = CanvasSpriteRenderer.sharedMaterial.shader.name; if (CanvasImage != null) { Image img = CanvasImage; if (img.material == null) dfname = "Sprites/Default"; } if (dfname == "Sprites/Default") { ForceMaterial.shader = Shader.Find(shader); ForceMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = ForceMaterial; } else if (CanvasImage != null) { CanvasImage.material = ForceMaterial; } } #endif if (ActiveChange) { if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial.SetFloat("_Alpha", 1 - _Alpha); if (_2DxFX.ActiveShadow && AddShadow) { CanvasSpriteRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On; if (ReceivedShadow) { CanvasSpriteRenderer.receiveShadows = true; CanvasSpriteRenderer.sharedMaterial.renderQueue = 2450; CanvasSpriteRenderer.sharedMaterial.SetInt("_Z", 1); } else { CanvasSpriteRenderer.receiveShadows = false; CanvasSpriteRenderer.sharedMaterial.renderQueue = 3000; CanvasSpriteRenderer.sharedMaterial.SetInt("_Z", 0); } } else { CanvasSpriteRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; CanvasSpriteRenderer.receiveShadows = false; CanvasSpriteRenderer.sharedMaterial.renderQueue = 3000; CanvasSpriteRenderer.sharedMaterial.SetInt("_Z", 0); } if (BlendMode == 0) // LetterEntered { CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add); CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); } if (BlendMode == 1) // Additive { CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add); CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One); } if (BlendMode == 2) // Darken { CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.ReverseSubtract); CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.DstColor); } if (BlendMode == 3) // Lighten { CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Max); CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One); } if (BlendMode == 4) // Linear Burn { CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.ReverseSubtract); CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One); } if (BlendMode == 5) // Linear Dodge { CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Max); CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); } if (BlendMode == 6) // Multiply { CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add); CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.DstColor); CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); } if (BlendMode == 7) // Soft Aditive { CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.Add); CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusDstColor); CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One); } if (BlendMode == 8) // 2x Multiplicative { CanvasSpriteRenderer.sharedMaterial.SetInt("_BlendOp", (int)UnityEngine.Rendering.BlendOp.ReverseSubtract); CanvasSpriteRenderer.sharedMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.DstAlpha); CanvasSpriteRenderer.sharedMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.DstColor); } CanvasSpriteRenderer.sharedMaterial.SetFloat("_Distortion", Noise); } else if (CanvasImage != null) { CanvasImage.material.SetFloat("_Alpha", 1 - _Alpha); CanvasImage.material.SetFloat("_Distortion", Noise); } } } void OnDestroy() { if ((Application.isPlaying == false) && (Application.isEditor == true)) { if (tempMaterial != null) DestroyImmediate(tempMaterial); if (gameObject.activeSelf && defaultMaterial != null) { if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = defaultMaterial; CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None; } else if (CanvasImage != null) { CanvasImage.material = defaultMaterial; CanvasImage.material.hideFlags = HideFlags.None; } } } } void OnDisable() { if (gameObject.activeSelf && defaultMaterial != null) { if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = defaultMaterial; CanvasSpriteRenderer.sharedMaterial.hideFlags = HideFlags.None; } else if (CanvasImage != null) { CanvasImage.material = defaultMaterial; CanvasImage.material.hideFlags = HideFlags.None; } } } void OnEnable() { if (defaultMaterial == null) { defaultMaterial = new Material(Shader.Find("Sprites/Default")); } if (ForceMaterial == null) { ActiveChange = true; tempMaterial = new Material(Shader.Find(shader)); tempMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = tempMaterial; } else if (CanvasImage != null) { CanvasImage.material = tempMaterial; } } else { ForceMaterial.shader = Shader.Find(shader); ForceMaterial.hideFlags = HideFlags.None; if (CanvasSpriteRenderer != null) { CanvasSpriteRenderer.sharedMaterial = ForceMaterial; } else if (CanvasImage != null) { CanvasImage.material = ForceMaterial; } } } } #if UNITY_EDITOR [CustomEditor(typeof(_2dxFX_AL_NoiseAnimated)), CanEditMultipleObjects] public class _2dxFX_AL_NoiseAnimated_Editor : Editor { private SerializedObject m_object; public void OnEnable() { m_object = new SerializedObject(targets); } public override void OnInspectorGUI() { m_object.Update(); DrawDefaultInspector(); _2dxFX_AL_NoiseAnimated _2dxScript = (_2dxFX_AL_NoiseAnimated)target; Texture2D icon = Resources.Load("2dxfxinspector-al") as Texture2D; if (icon) { Rect r; float ih = icon.height; float iw = icon.width; float result = ih / iw; float w = Screen.width; result = result * w; r = GUILayoutUtility.GetRect(ih, result); EditorGUI.DrawTextureTransparent(r, icon); } EditorGUILayout.LabelField("Advanced Lightning may work on mobile high-end devices and may be slower than the Standard 2DxFX effects due to is lightning system. Use it only if you need it.", EditorStyles.helpBox); EditorGUILayout.PropertyField(m_object.FindProperty("AddShadow"), new GUIContent("Add Shadow", "Use a unique material, reduce drastically the use of draw call")); if (_2dxScript.AddShadow) { EditorGUILayout.PropertyField(m_object.FindProperty("ReceivedShadow"), new GUIContent("Received Shadow : No Transparency and Use Z Buffering instead of Sprite Order Layers", "Received Shadow, No Transparency and Use Z Buffering instead of Sprite Order Layers")); if (_2dxScript.ReceivedShadow) { EditorGUILayout.LabelField("Note 1: Blend Fusion work but without transparency\n", EditorStyles.helpBox); } } // Mode Blend string BlendMethode = "LetterEntered"; if (_2dxScript.BlendMode == 0) BlendMethode = "LetterEntered"; if (_2dxScript.BlendMode == 1) BlendMethode = "Additive"; if (_2dxScript.BlendMode == 2) BlendMethode = "Darken"; if (_2dxScript.BlendMode == 3) BlendMethode = "Lighten"; if (_2dxScript.BlendMode == 4) BlendMethode = "Linear Burn"; if (_2dxScript.BlendMode == 5) BlendMethode = "Linear Dodge"; if (_2dxScript.BlendMode == 6) BlendMethode = "Multiply"; if (_2dxScript.BlendMode == 7) BlendMethode = "Soft Aditive"; if (_2dxScript.BlendMode == 8) BlendMethode = "2x Multiplicative"; EditorGUILayout.PropertyField(m_object.FindProperty("ActiveUpdate"), new GUIContent("Active Update", "Active Update, for animation / Animator only")); EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call")); if (_2dxScript.ForceMaterial == null) { _2dxScript.ActiveChange = true; } else { if (GUILayout.Button("Remove Shared Material")) { _2dxScript.ForceMaterial = null; _2dxScript.ShaderChange = 1; _2dxScript.ActiveChange = true; _2dxScript.CallUpdate(); } EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property")); } if (_2dxScript.ActiveChange) { EditorGUILayout.BeginVertical("Box"); Texture2D icone = Resources.Load("2dxfx-icon-contrast") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("Noise"), new GUIContent("Noise Value", icone, "Change the value of the Noise effect")); EditorGUILayout.BeginVertical("Box"); icone = Resources.Load("2dxfx-icon-fade") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing")); EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("Box"); EditorGUILayout.LabelField("Change Blend Fusion = " + BlendMethode, EditorStyles.whiteLargeLabel); if (_2dxScript.ReceivedShadow) { EditorGUILayout.LabelField("Note: Blend Fusion is not working correctly with Received Shadow", EditorStyles.helpBox); } EditorGUILayout.BeginHorizontal("Box"); if (GUILayout.Button("LetterEntered", EditorStyles.toolbarButton)) { _2dxScript.BlendMode = 0; _2dxScript.CallUpdate(); } if (GUILayout.Button("Additive", EditorStyles.toolbarButton)) { _2dxScript.BlendMode = 1; _2dxScript.CallUpdate(); } if (GUILayout.Button("Darken", EditorStyles.toolbarButton)) { _2dxScript.BlendMode = 2; _2dxScript.CallUpdate(); } if (GUILayout.Button("Lighten", EditorStyles.toolbarButton)) { _2dxScript.BlendMode = 3; _2dxScript.CallUpdate(); } if (GUILayout.Button("Linear Burn", EditorStyles.toolbarButton)) { _2dxScript.BlendMode = 4; _2dxScript.CallUpdate(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal("Box"); if (GUILayout.Button("Linear Dodge", EditorStyles.toolbarButton)) { _2dxScript.BlendMode = 5; _2dxScript.CallUpdate(); } if (GUILayout.Button("Multiply", EditorStyles.toolbarButton)) { _2dxScript.BlendMode = 6; _2dxScript.CallUpdate(); } if (GUILayout.Button("Soft Aditive", EditorStyles.toolbarButton)) { _2dxScript.BlendMode = 7; _2dxScript.CallUpdate(); } if (GUILayout.Button("2x Multiplicative", EditorStyles.toolbarButton)) { _2dxScript.BlendMode = 8; _2dxScript.CallUpdate(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); } m_object.ApplyModifiedProperties(); } } #endif