// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' ////////////////////////////////////////////// /// 2DxFX - 2D SPRITE FX - by VETASOFT 2017 // /// http://vetasoft.store/2dxfx/ // ////////////////////////////////////////////// Shader "2DxFX/Standard/Distortion_Additive" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _OffsetX ("OffsetX", Range(0,128)) = 0 _OffsetY ("OffsetY", Range(0,128)) = 0 _DistanceX ("DistanceX", Range(0,1)) = 0 _DistanceY ("DistanceY", Range(0,1)) = 0 _WaveTimeX ("WaveTimeX", Range(0,360)) = 0 _WaveTimeY ("WaveTimeY", Range(0,360)) = 0 _Color ("Tint", Color) = (1,1,1,1) _Alpha ("Alpha", Range (0,1)) = 1.0 // required for UI.Mask _StencilComp ("Stencil Comparison", Float) = 8 _Stencil ("Stencil ID", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0 _StencilWriteMask ("Stencil Write Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255 _ColorMask ("Color Mask", Float) = 15 } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent"} ZWrite Off Blend SrcAlpha One Cull Off // required for UI.Mask Stencil { Ref [_Stencil] Comp [_StencilComp] Pass [_StencilOp] ReadMask [_StencilReadMask] WriteMask [_StencilWriteMask] } Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float2 texcoord : TEXCOORD0; float4 vertex : SV_POSITION; float4 color : COLOR; }; sampler2D _MainTex; float _OffsetX; float _OffsetY; float4 _Color; float _DistanceX; float _DistanceY; float _WaveTimeX; float _WaveTimeY; float _Alpha; v2f vert(appdata_t IN) { v2f OUT; OUT.vertex = UnityObjectToClipPos(IN.vertex); float2 p=IN.texcoord; OUT.texcoord = IN.texcoord; OUT.color = IN.color; return OUT; } float4 frag(v2f IN) : COLOR { float2 p=IN.texcoord; p.x= p.x+sin(p.y*_OffsetX+_WaveTimeX)*_DistanceX; p.y= p.y+cos(p.x*_OffsetY+_WaveTimeY)*_DistanceY; float4 mainColor = tex2D(_MainTex, p)* IN.color; mainColor.a-=_Alpha; return mainColor; } ENDCG } } Fallback "Sprites/Default" }