/* http://www.cgsoso.com/forum-211-1.html CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源! CGSOSO 主打游戏开发,影视设计等CG资源素材。 插件如若商用,请务必官网购买! daily assets update for try. U should buy the asset from home store if u use it in your project! */ using UnityEngine; using UnityEngine.UI; public class Compliment : MonoBehaviour { public enum Type { None, Amazing, Good, Welldone } public Animator anim; public SpriteRenderer sRenderer; public Sprite[] sprites; public Text complimentText; public static Compliment instance; private void Awake() { instance = this; } public void Show(Type type) { if (IsAvailable2Show()) { sRenderer.sprite = sprites[(int)(type - 1)]; anim.SetTrigger("show"); } } public void ShowRandom() { if (IsAvailable2Show()) { sRenderer.sprite = CUtils.GetRandom(sprites); anim.SetTrigger("show"); } } private bool IsAvailable2Show() { return anim.GetCurrentAnimatorStateInfo(0).IsName("Idle"); } }