/*
http://www.cgsoso.com/forum-211-1.html
CG搜搜 Unity3d 每日Unity3d插件免费更新 更有VIP资源!
CGSOSO 主打游戏开发,影视设计等CG资源素材。
插件如若商用,请务必官网购买!
daily assets update for try.
U should buy the asset from home store if u use it in your project!
*/
using UnityEngine;
[ExecuteInEditMode]
public class PositionLayout : MonoBehaviour
{
public bool paddingLeft;
public float paddingLeftValue;
public bool paddingRight;
public float paddingRightValue;
public bool paddingTop;
public float paddingTopValue;
public bool paddingBottom;
public float paddingBottomValue;
public bool minLeft;
public float minLeftValue;
public bool maxRight;
public float maxRightValue;
public bool minBottom;
public float minBottomValue;
public bool maxTop;
public float maxTopValue;
private RectTransform parentRt;
private void Start()
{
parentRt = base.transform.parent.GetComponent();
}
private void Update()
{
Vector3 localPosition = base.transform.localPosition;
float num = localPosition.x;
Vector3 localPosition2 = base.transform.localPosition;
float num2 = localPosition2.y;
if (paddingLeft)
{
num = (0f - parentRt.rect.width) / 2f + paddingLeftValue;
}
if (paddingRight)
{
num = parentRt.rect.width / 2f - paddingRightValue;
}
if (paddingTop)
{
num2 = parentRt.rect.height / 2f - paddingTopValue;
}
if (paddingBottom)
{
num2 = (0f - parentRt.rect.height) / 2f + paddingBottomValue;
}
if (minLeft && num < minLeftValue)
{
num = minLeftValue;
}
if (maxRight && num > maxRightValue)
{
num = maxRightValue;
}
if (minBottom && num2 < minBottomValue)
{
num2 = minBottomValue;
}
if (maxTop && num2 > maxTopValue)
{
num2 = maxTopValue;
}
Transform transform = base.transform;
float x = num;
float y = num2;
Vector3 localPosition3 = base.transform.localPosition;
transform.localPosition = new Vector3(x, y, localPosition3.z);
}
private void OnDisable()
{
}
}