#if ENABLE_PLAYFABSERVER_API && !DISABLE_PLAYFAB_STATIC_API
using System;
using System.Collections.Generic;
using PlayFab.MatchmakerModels;
using PlayFab.Internal;
namespace PlayFab
{
///
/// Enables the use of an external match-making service in conjunction with PlayFab hosted Game Server instances
///
public static class PlayFabMatchmakerAPI
{
static PlayFabMatchmakerAPI() {}
///
/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
/// A new/fresh login will be required after calling this.
///
public static void ForgetAllCredentials()
{
PlayFabSettings.staticPlayer.ForgetAllCredentials();
}
///
/// Validates a user with the PlayFab service
///
[Obsolete("No longer available", true)]
public static void AuthUser(AuthUserRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); }
PlayFabHttp.MakeApiCall("/Matchmaker/AuthUser", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
///
/// Informs the PlayFab game server hosting service that the indicated user has joined the Game Server Instance specified
///
[Obsolete("No longer available", true)]
public static void PlayerJoined(PlayerJoinedRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); }
PlayFabHttp.MakeApiCall("/Matchmaker/PlayerJoined", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
///
/// Informs the PlayFab game server hosting service that the indicated user has left the Game Server Instance specified
///
[Obsolete("No longer available", true)]
public static void PlayerLeft(PlayerLeftRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); }
PlayFabHttp.MakeApiCall("/Matchmaker/PlayerLeft", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
///
/// Retrieves the relevant details for a specified user, which the external match-making service can then use to compute
/// effective matches
///
[Obsolete("No longer available", true)]
public static void UserInfo(UserInfoRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null)
{
var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer;
var callSettings = PlayFabSettings.staticSettings;
if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); }
PlayFabHttp.MakeApiCall("/Matchmaker/UserInfo", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings);
}
}
}
#endif