#if ENABLE_PLAYFABSERVER_API && !DISABLE_PLAYFAB_STATIC_API using System; using System.Collections.Generic; using PlayFab.MatchmakerModels; using PlayFab.Internal; namespace PlayFab { /// /// Enables the use of an external match-making service in conjunction with PlayFab hosted Game Server instances /// public static class PlayFabMatchmakerAPI { static PlayFabMatchmakerAPI() {} /// /// Clear the Client SessionToken which allows this Client to call API calls requiring login. /// A new/fresh login will be required after calling this. /// public static void ForgetAllCredentials() { PlayFabSettings.staticPlayer.ForgetAllCredentials(); } /// /// Validates a user with the PlayFab service /// [Obsolete("No longer available", true)] public static void AuthUser(AuthUserRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer; var callSettings = PlayFabSettings.staticSettings; if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); } PlayFabHttp.MakeApiCall("/Matchmaker/AuthUser", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings); } /// /// Informs the PlayFab game server hosting service that the indicated user has joined the Game Server Instance specified /// [Obsolete("No longer available", true)] public static void PlayerJoined(PlayerJoinedRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer; var callSettings = PlayFabSettings.staticSettings; if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); } PlayFabHttp.MakeApiCall("/Matchmaker/PlayerJoined", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings); } /// /// Informs the PlayFab game server hosting service that the indicated user has left the Game Server Instance specified /// [Obsolete("No longer available", true)] public static void PlayerLeft(PlayerLeftRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer; var callSettings = PlayFabSettings.staticSettings; if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); } PlayFabHttp.MakeApiCall("/Matchmaker/PlayerLeft", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings); } /// /// Retrieves the relevant details for a specified user, which the external match-making service can then use to compute /// effective matches /// [Obsolete("No longer available", true)] public static void UserInfo(UserInfoRequest request, Action resultCallback, Action errorCallback, object customData = null, Dictionary extraHeaders = null) { var context = (request == null ? null : request.AuthenticationContext) ?? PlayFabSettings.staticPlayer; var callSettings = PlayFabSettings.staticSettings; if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); } PlayFabHttp.MakeApiCall("/Matchmaker/UserInfo", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings); } } } #endif