/*
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*/
using UnityEngine;
[ExecuteInEditMode]
public class WidthLayout : MonoBehaviour
{
public bool padding;
public float paddingValue;
public bool maxWidth;
public float maxWidthValue;
public bool minWidth;
public float minWidthValue;
private RectTransform rt;
private RectTransform parentRt;
private void OnEnable()
{
rt = GetComponent();
parentRt = base.transform.parent.GetComponent();
}
private void Update()
{
Vector2 sizeDelta = rt.sizeDelta;
float num = sizeDelta.x;
if (padding)
{
num = parentRt.rect.width - paddingValue * 2f;
}
if (maxWidth && num > maxWidthValue)
{
num = maxWidthValue;
}
if (minWidth && num < minWidthValue)
{
num = minWidthValue;
}
RectTransform rectTransform = rt;
float x = num;
Vector2 sizeDelta2 = rt.sizeDelta;
rectTransform.sizeDelta = new Vector2(x, sizeDelta2.y);
Vector2 pivot = rt.pivot;
if (pivot.x == 0f)
{
RectTransform rectTransform2 = rt;
float x2 = (0f - num) / 2f;
Vector3 localPosition = rt.localPosition;
float y = localPosition.y;
Vector3 localPosition2 = rt.localPosition;
rectTransform2.localPosition = new Vector3(x2, y, localPosition2.z);
}
}
private void OnDisable()
{
}
}